Acting 1
Action Drafting 1
Action/Event 1
Action Points 7
Action Retrieval 1
Action Timer 1
Action Queue 1
Area Majority/Influence 10
Area Movement 2
Betting and Bluffing 1
Bias 1
Bingo 1
Campaign/Battle Card Driven 2
Card Play Conflict Resolution 3
Chaining 1
Closed Drafting 1
Command Cards 1
Communication Limits 2
Connections 3
Contracts 3
Cooperative Game 21
Deck, Bag and Pool Building 8
Deck Construction 1
Deduction 6
Delayed Purchase 2
Dice Rolling 16
Different Worker Types 1
Elapsed Real Time Ending 2
End Game Bonuses 7
Events 8
Finale Ending 1
Follow 1
Grid Coverage 3
Grid Movement 5
Hand Management 22
Hexagon Grid 1
Hidden Roles 4
Hot Potato 4
Income 4
Increase Value of Unchosen Resources 2
Interrupts 3
Legacy Game 2
Line Drawing 2
Line of Sight 1
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 1
Memory 12
Modular Board 6
Move Through Deck 2
Multiple Maps 2
Narrative Choice/Paragraph 4
Network and Route Building 4
Once-Per-Game Abilities 1
Open Drafting 14
Paper-and-Pencil 3
Pattern Building 8
Pattern Recognition 8
Pick-up and Deliver 4
Pieces as Map 1
Player Elimination 7
Player Judge 1
Point to Point Movement 4
Programmed Movement 1
Push Your Luck 7
Race 8
Real-Time 3
Re-rolling and Locking 2
Role Playing 2
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 5
Score-and-Reset Game 1
Semi-Cooperative Game 1
Set Collection 18
Single Loser Game 1
Simultaneous Action Selection 4
Solo/Solitaire Game 17
Speed Matching 5
Spelling 1
Stacking and Balancing 2
Static Capture 1
Storytelling 7
Square Grid 3
Tags 2
Take That 10
Team-Based Game 8
Tech Trees/Tech Tracks 1
Three Dimensional Movement 1
Tile Placement 14
Track Movement 2
Traitor Game 1
Turn Order: Claim Action 1
Turn Order: Progressive 3
Variable Phase Order 2
Variable Player Powers 16
Variable Set-up 5
Victory Points as a Resource 1
Voting 1
Worker Placement 2
Worker Placement with Dice Workers 1