Acting 3
Action/Event 1
Action Points 18
Action Retrieval 4
Action Timer 1
Action Queue 2
Advantage Token 2
Alliances 2
Area Majority/Influence 11
Area Movement 15
Auction/Bidding 3
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 2
Bias 1
Campaign/Battle Card Driven 6
Card Play Conflict Resolution 9
Catch the Leader 2
Chaining 2
Closed Drafting 4
Command Cards 1
Communication Limits 9
Connections 5
Contracts 8
Cooperative Game 59
Deck, Bag and Pool Building 18
Deck Construction 4
Deduction 12
Delayed Purchase 1
Dice Rolling 46
Die Icon Resolution 5
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 5
Enclosure 1
End Game Bonuses 14
Events 16
Finale Ending 2
Force Commitment 1
Grid Coverage 1
Grid Movement 9
Hand Management 97
Hexagon Grid 7
Hidden Movement 1
Hidden Roles 3
Hidden Victory Points 3
Hot Potato 16
I Cut 2
Income 5
Increase Value of Unchosen Resources 7
Interrupts 4
Kill Steal 1
Layering 7
Legacy Game 3
Line Drawing 1
Line of Sight 1
Lose a Turn 1
Map Addition 3
Map Deformation 1
Map Reduction 3
Matching 3
Market 4
Melding and Splaying 1
Memory 20
Modular Board 30
Movement Points 1
Multiple Maps 3
Multi-Use Cards 1
Narrative Choice/Paragraph 10
Negotiation 4
Network and Route Building 10
Once-Per-Game Abilities 1
Open Drafting 46
Ordering 2
Paper-and-Pencil 3
Pattern Building 17
Pattern Recognition 21
Pick-up and Deliver 11
Pieces as Map 1
Player Elimination 17
Point to Point Movement 13
Programmed Movement 2
Push Your Luck 21
Race 18
Real-Time 9
Re-rolling and Locking 1
Resource to Move 4
Role Playing 17
Roles with Asymmetric Information 1
Roll/Spin and Move 6
Rondel 1
Scenario/Mission/Campaign Game 12
Score-and-Reset Game 4
Secret Unit Deployment 2
Semi-Cooperative Game 1
Set Collection 72
Simulation 2
Single Loser Game 3
Simultaneous Action Selection 20
Solo/Solitaire Game 37
Speed Matching 17
Stacking and Balancing 2
Stat Check Resolution 3
Storytelling 23
Square Grid 4
Sudden Death Ending 2
Tags 4
Take That 44
Targeted Clues 6
Team-Based Game 17
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 12
Track Movement 6
Trading 1
Traitor Game 3
Tug of War 2
Turn Order: Auction 1
Turn Order: Claim Action 2
Turn Order: Progressive 4
Turn Order: Time Track 2
Variable Phase Order 2
Variable Player Powers 63
Variable Set-up 15
Victory Points as a Resource 4
Voting 16
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 1