Acting 3
Action/Event 1
Action Points 18
Action Retrieval 4
Action Timer 1
Action Queue 2
Advantage Token 2
Alliances 2
Area Majority/Influence 10
Area Movement 13
Auction/Bidding 3
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 2
Bias 1
Campaign/Battle Card Driven 6
Card Play Conflict Resolution 9
Catch the Leader 2
Chaining 3
Closed Drafting 3
Communication Limits 10
Connections 5
Contracts 8
Cooperative Game 63
Deck, Bag and Pool Building 16
Deck Construction 4
Deduction 12
Dice Rolling 46
Die Icon Resolution 4
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 5
Enclosure 1
End Game Bonuses 13
Events 13
Finale Ending 2
Force Commitment 1
Grid Coverage 1
Grid Movement 8
Hand Management 102
Hexagon Grid 6
Hidden Movement 1
Hidden Roles 3
Hidden Victory Points 3
Hot Potato 20
I Cut 2
Income 3
Increase Value of Unchosen Resources 7
Interrupts 3
Kill Steal 1
Layering 8
Legacy Game 3
Line Drawing 1
Line of Sight 2
Lose a Turn 2
Map Addition 4
Map Deformation 1
Map Reduction 2
Matching 3
Market 4
Melding and Splaying 1
Memory 20
Modular Board 28
Movement Points 2
Multiple Maps 4
Multi-Use Cards 2
Narrative Choice/Paragraph 10
Negotiation 4
Network and Route Building 11
Once-Per-Game Abilities 2
Open Drafting 46
Ordering 3
Paper-and-Pencil 5
Pattern Building 18
Pattern Recognition 24
Pick-up and Deliver 10
Pieces as Map 1
Player Elimination 19
Point to Point Movement 15
Programmed Movement 2
Push Your Luck 22
Race 18
Real-Time 11
Re-rolling and Locking 1
Resource to Move 4
Role Playing 17
Roles with Asymmetric Information 1
Roll/Spin and Move 9
Rondel 1
Scenario/Mission/Campaign Game 14
Score-and-Reset Game 5
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 78
Simulation 1
Single Loser Game 3
Simultaneous Action Selection 20
Solo/Solitaire Game 37
Speed Matching 21
Stacking and Balancing 2
Stat Check Resolution 4
Storytelling 23
Square Grid 4
Sudden Death Ending 2
Tags 5
Take That 44
Targeted Clues 6
Team-Based Game 17
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 12
Track Movement 6
Trading 1
Traitor Game 3
Tug of War 1
Turn Order: Auction 1
Turn Order: Claim Action 2
Turn Order: Progressive 4
Turn Order: Time Track 2
Variable Phase Order 2
Variable Player Powers 64
Variable Set-up 13
Victory Points as a Resource 3
Voting 17
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 2