Acting 2
Action/Event 2
Action Points 17
Action Retrieval 4
Action Timer 1
Action Queue 1
Advantage Token 2
Alliances 2
Area Majority/Influence 10
Area Movement 13
Auction/Bidding 1
Auction: Sealed Bid 3
Automatic Resource Growth 2
Betting and Bluffing 3
Bias 1
Campaign/Battle Card Driven 6
Card Play Conflict Resolution 11
Catch the Leader 2
Chaining 2
Closed Drafting 4
Command Cards 1
Communication Limits 9
Connections 5
Contracts 7
Cooperative Game 59
Deck, Bag and Pool Building 20
Deck Construction 6
Deduction 10
Delayed Purchase 1
Dice Rolling 45
Die Icon Resolution 5
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 4
Enclosure 1
End Game Bonuses 14
Events 17
Force Commitment 1
Grid Coverage 1
Grid Movement 9
Hand Management 93
Hexagon Grid 7
Hidden Roles 3
Hidden Victory Points 3
Hot Potato 18
I Cut 2
Income 4
Increase Value of Unchosen Resources 8
Interrupts 4
Kill Steal 1
Layering 5
Legacy Game 2
Line Drawing 1
Line of Sight 1
Lose a Turn 1
Map Addition 2
Map Deformation 1
Map Reduction 3
Matching 3
Market 4
Melding and Splaying 1
Memory 19
Modular Board 30
Movement Points 1
Multiple Maps 3
Multi-Use Cards 1
Narrative Choice/Paragraph 11
Negotiation 3
Network and Route Building 9
Once-Per-Game Abilities 1
Open Drafting 46
Ordering 3
Paper-and-Pencil 3
Pattern Building 19
Pattern Recognition 21
Pick-up and Deliver 12
Pieces as Map 1
Player Elimination 16
Point to Point Movement 14
Programmed Movement 1
Push Your Luck 21
Race 20
Real-Time 10
Re-rolling and Locking 1
Resource to Move 4
Role Playing 18
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Rondel 1
Scenario/Mission/Campaign Game 17
Score-and-Reset Game 4
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 66
Simulation 2
Single Loser Game 3
Simultaneous Action Selection 20
Solo/Solitaire Game 39
Speed Matching 19
Stacking and Balancing 2
Stat Check Resolution 3
Storytelling 20
Square Grid 4
Sudden Death Ending 2
Tags 2
Take That 41
Targeted Clues 6
Team-Based Game 16
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 12
Track Movement 5
Traitor Game 3
Trick-Taking 1
Tug of War 2
Turn Order: Auction 1
Turn Order: Claim Action 3
Turn Order: Progressive 4
Turn Order: Time Track 1
Variable Phase Order 2
Variable Player Powers 60
Variable Set-up 16
Victory Points as a Resource 4
Voting 15
You Choose 2
Worker Placement 3
Worker Placement with Dice Workers 1