Acting 3
Action Drafting 1
Action/Event 2
Action Points 8
Action Retrieval 1
Action Timer 1
Action Queue 2
Area Majority / Influence 18
Area Movement 3
Betting and Bluffing 2
Bias 1
Bingo 2
Campaign / Battle Card Driven 2
Card Play Conflict Resolution 5
Chaining 1
Chit-Pull System 1
Closed Drafting 2
Comman Cards 1
Communication Limits 6
Connections 6
Contracts 8
Cooperative Game 19
Deck, Bag and Pool Building 8
Deck Construction 1
Deduction 6
Delayed Purchase 1
Dice Rolling 26
Die Icon Resolution 2
Different Worker Types 2
Elapsed Real Time Ending 2
Enclosure 1
End Game Bonuses 17
Events 13
Finale Ending 1
Flicking 1
Follow 1
Grid Coverage 4
Grid Movement 7
Hand Management 31
Hexagon Grid 6
Hidden Roles 2
Income 5
Increase Value of Unchosen Resources 6
Interrupts 3
Layering 2
Legacy Game 3
Line Drawing 2
Line of Sight 1
Map Addition 1
Map Deformation 1
Map Reduction 2
Market 1
Memory 11
Modular Board 13
Move Through Deck 2
Movement Points 1
Multiple Maps 2
Multi-Use Cards 1
Narrative Choice/Paragraph 7
Network and Route Building 10
Once-Per-Game Abilities 3
Open Drafting 27
Ownership 1
Paper-and-Pencil 5
Pattern Building 11
Pattern Recognition 1
Pick-up and Deliver 7
Pieces as Map 1
Player Elimination 2
Player Judge 2
Point to Point Movement 9
Programmed Movement 1
Push Your Luck 11
Race 11
Random Production 1
Real-Time 5
Re-rolling and Locking 1
Resource to Move 1
Role Playing 6
Roles with Asymmetric Information 1
Roll/Spin and Move 3
Scenario/Mission/Campaign Game 7
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 29
Simulation 3
Single Loser Game 1
Simultaneous Action Selection 6
Solo/Solitaire Game 25
Speed Matching 1
Spelling 1
Stacking and Balancing 2
Static Capture 2
Storytelling 6
Square Grid 3
Sudden Death Ending 1
Tags 4
Take That 11
Targeted Clues 1
Team-Based Game 15
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 25
Track Movement 4
Trading 2
Traitor Game 1
Tug of War 2
Turn Order: Claim Action 4
Turn Order: Progressive 5
Turn Order: Stat-Based 1
Variable Phase Order 2
Variable Player Powers 23
Variable Set-up 13
Victory Points as a Resource 4
Voting 1
Worker Placement 4
Worker Placement with Dice Workers 2