Acting 4
Action Drafting 2
Action/Event 0
Action Points 8
Auction: Dexterity 1
Action Retrieval 1
Action Timer 0
Action Queue 1
Advantage Token 0
Alliances 0
Area Majority/Influence 15
Area Movement 1
Auction/Bidding 4
Auction: Dutch 1
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 6
Bias 0
Bingo 2
Campaign/Battle Card Driven 0
Card Play Conflict Resolution 1
Catch the Leader 3
Chaining 3
Chit-Pull System 0
Closed Drafting 2
Command Cards 1
Communication Limits 6
Connections 7
Contracts 5
Cooperative Game 31
Deck, Bag and Pool Building 5
Deck Construction 1
Deduction 7
Delayed Purchase 2
Dice Rolling 28
Die Icon Resolution 1
Different Worker Types 2
Drawing 1
Elapsed Real Time Ending 1
Enclosure 2
End Game Bonuses 21
Events 6
Finale Ending 3
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 2
Grid Movement 9
Hand Management 36
Hexagon Grid 6
Hidden Movement 0
Hidden Roles 0
Hidden Victory Points 3
Highest-Lowest Scoring 0
Hot Potato 2
I Cut 4
Income 3
Increase Value of Unchosen Resources 2
Interrupts 1
Kill Steal 0
Layering 3
Legacy Game 2
Line Drawing 6
Line of Sight 0
Loans 0
Map Addition 2
Map Reduction 1
Matching 0
Market 3
Melding and Splaying 0
Memory 10
Modular Board 14
Move Through Deck 1
Movement Points 1
Moving Multiple Units 1
Multiple Maps 2
Multi-Use Cards 1
Narrative Choice/Paragraph 1
Negotiation 1
Network and Route Building 18
Once-Per-Game Abilities 1
Open Drafting 33
Ownership 0
Paper-and-Pencil 11
Pattern Building 26
Pattern Recognition 9
Pick-up and Deliver 3
Pieces as Map 1
Player Elimination 2
Player Judge 0
Point to Point Movement 4
Programmed Movement 3
Push Your Luck 17
Race 8
Random Production 1
Real-Time 8
Re-rolling and Locking 1
Resource to Move 0
Role Playing 5
Roll/Spin and Move 4
Rondel 1
Scenario/Mission/Campaign Game 9
Score-and-Reset Game 0
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 40
Simulation 1
Single Loser Game 0
Simultaneous Action Selection 11
Solo/Solitaire Game 23
Speed Matching 4
Spelling 1
Stacking and Balancing 1
Stat Check Resolution 0
Static Capture 1
Storytelling 11
Square Grid 5
Sudden Death Ending 0
Tags 2
Take That 7
Targeted Clues 0
Team-Based Game 9
Tech Trees/Tech Tracks 0
Three Dimensional Movement 1
Tile Placement 38
Track Movement 11
Trading 4
Traitor Game 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 5
Turn Order: Progressive 6
Turn Order: Stat-Based 1
Turn Order: Time Track 3
Variable Phase Order 1
Variable Player Powers 16
Variable Set-up 15
Victory Points as a Resource 7
Voting 2
You Choose 4
Worker Placement 3
Worker Placement with Dice Workers 0