Acting 0
Action Drafting 1
Action/Event 1
Action Points 7
Auction: Dexterity 0
Action Retrieval 3
Action Timer 0
Action Queue 4
Advantage Token 0
Alliances 0
Area Majority/Influence 9
Area Movement 11
Auction/Bidding 2
Auction: Dutch 1
Auction: Sealed Bid 0
Automatic Resource Growth 1
Betting and Bluffing 0
Bias 0
Bingo 2
Campaign/Battle Card Driven 10
Card Play Conflict Resolution 7
Catch the Leader 2
Chaining 3
Chit-Pull System 1
Closed Drafting 2
Command Cards 0
Communication Limits 0
Connections 4
Contracts 5
Cooperative Game 48
Deck, Bag and Pool Building 18
Deck Construction 2
Deduction 5
Delayed Purchase 0
Dice Rolling 37
Die Icon Resolution 4
Different Worker Types 6
Drawing 0
Elapsed Real Time Ending 1
Enclosure 1
End Game Bonuses 19
Events 16
Finale Ending 2
Flicking 0
Follow 2
Force Commitment 0
Grid Coverage 4
Grid Movement 6
Hand Management 53
Hexagon Grid 8
Hidden Movement 0
Hidden Roles 2
Hidden Victory Points 2
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 3
Income 7
Increase Value of Unchosen Resources 12
Interrupts 1
Kill Steal 0
Layering 3
Legacy Game 0
Line Drawing 4
Line of Sight 2
Loans 0
Map Addition 7
Map Reduction 0
Matching 0
Market 3
Melding and Splaying 1
Memory 1
Modular Board 26
Move Through Deck 1
Movement Points 3
Moving Multiple Units 0
Multiple Maps 4
Multi-Use Cards 1
Narrative Choice/Paragraph 10
Negotiation 0
Network and Route Building 8
Once-Per-Game Abilities 7
Open Drafting 36
Ownership 1
Paper-and-Pencil 6
Pattern Building 15
Pattern Recognition 1
Pick-up and Deliver 7
Pieces as Map 1
Player Elimination 3
Player Judge 0
Point to Point Movement 15
Programmed Movement 1
Push Your Luck 6
Race 12
Random Production 0
Real-Time 2
Re-rolling and Locking 3
Resource to Move 5
Role Playing 15
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 22
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 4
Set Collection 36
Simulation 4
Single Loser Game 1
Simultaneous Action Selection 7
Solo/Solitaire Game 67
Speed Matching 0
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 0
Storytelling 12
Square Grid 2
Sudden Death Ending 1
Tags 5
Take That 7
Targeted Clues 1
Team-Based Game 10
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 28
Track Movement 6
Trading 0
Traitor Game 4
Tug of War 0
Turn Order: Auction 1
Turn Order: Claim Action 2
Turn Order: Progressive 9
Turn Order: Stat-Based 2
Turn Order: Time Track 0
Variable Phase Order 1
Variable Player Powers 50
Variable Set-up 24
Victory Points as a Resource 9
Voting 1
You Choose 3
Worker Placement 13
Worker Placement with Dice Workers 3