Acting 0
Action Drafting 1
Action/Event 1
Action Points 7
Action Retrieval 4
Action Timer 0
Action Queue 5
Advantage Token 0
Alliances 0
Area Majority/Influence 8
Area Movement 9
Auction/Bidding 3
Auction: Dutch 1
Auction: Sealed Bid 0
Automatic Resource Growth 1
Betting and Bluffing 0
Bias 0
Bingo 2
Campaign/Battle Card Driven 12
Card Play Conflict Resolution 7
Catch the Leader 2
Chaining 3
Chit-Pull System 1
Closed Drafting 3
Command Cards 0
Communication Limits 1
Connections 4
Contracts 3
Cooperative Game 51
Critical Hits and Failures 1
Deck, Bag and Pool Building 18
Deck Construction 3
Deduction 6
Delayed Purchase 0
Dice Rolling 35
Die Icon Resolution 3
Different Worker Types 4
Drawing 0
Elapsed Real Time Ending 1
Enclosure 1
End Game Bonuses 16
Events 12
Finale Ending 2
Flicking 0
Follow 2
Force Commitment 0
Grid Coverage 6
Grid Movement 7
Hand Management 49
Hexagon Grid 9
Hidden Movement 0
Hidden Roles 2
Hidden Victory Points 3
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 3
Income 8
Increase Value of Unchosen Resources 12
Interrupts 1
Kill Steal 0
Layering 3
Legacy Game 1
Line Drawing 4
Line of Sight 3
Loans 0
Lose a Turn 0
Map Addition 7
Map Reduction 0
Matching 0
Market 3
Melding and Splaying 1
Memory 1
Modular Board 25
Move Through Deck 1
Movement Points 2
Multiple Maps 4
Multi-Use Cards 2
Narrative Choice/Paragraph 11
Negotiation 0
Network and Route Building 7
Once-Per-Game Abilities 7
Open Drafting 37
Paper-and-Pencil 7
Pattern Building 18
Pattern Recognition 1
Pick-up and Deliver 6
Pieces as Map 1
Player Elimination 3
Player Judge 0
Point to Point Movement 15
Programmed Movement 1
Push Your Luck 7
Race 11
Random Production 0
Real-Time 3
Re-rolling and Locking 3
Resource to Move 5
Role Playing 14
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 25
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 4
Set Collection 37
Simulation 3
Single Loser Game 1
Simultaneous Action Selection 8
Solo/Solitaire Game 68
Speed Matching 0
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 0
Storytelling 12
Square Grid 3
Sudden Death Ending 1
Tags 5
Take That 7
Targeted Clues 1
Team-Based Game 10
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 30
Track Movement 6
Trading 0
Traitor Game 4
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 2
Turn Order: Progressive 8
Turn Order: Stat-Based 2
Turn Order: Time Track 0
Variable Phase Order 1
Variable Player Powers 52
Variable Set-up 23
Victory Points as a Resource 8
Voting 1
You Choose 3
Worker Placement 12
Worker Placement with Dice Workers 3