Acting 0
Action Drafting 2
Action/Event 1
Action Points 9
Action Retrieval 3
Action Timer 0
Action Queue 5
Advantage Token 0
Alliances 0
Area Majority/Influence 4
Area Movement 5
Auction/Bidding 3
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 1
Bias 1
Bingo 0
Campaign/Battle Card Driven 6
Card Play Conflict Resolution 1
Catch the Leader 1
Chaining 2
Chit-Pull System 0
Closed Drafting 3
Command Cards 0
Communication Limits 2
Connections 6
Contracts 4
Cooperative Game 39
Critical Hits and Failures 1
Deck, Bag and Pool Building 10
Deck Construction 2
Deduction 6
Delayed Purchase 1
Dice Rolling 31
Die Icon Resolution 3
Different Worker Types 4
Drawing 0
Elapsed Real Time Ending 0
Enclosure 1
End Game Bonuses 21
Events 9
Finale Ending 1
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 6
Grid Movement 6
Hand Management 34
Hexagon Grid 11
Hidden Movement 0
Hidden Roles 0
Hidden Victory Points 2
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 2
Income 9
Increase Value of Unchosen Resources 5
Interrupts 1
Kill Steal 0
Layering 5
Legacy Game 3
Line Drawing 2
Line of Sight 2
Loans 1
Lose a Turn 0
Map Addition 4
Map Reduction 1
Matching 2
Market 4
Melding and Splaying 0
Memory 7
Modular Board 22
Move Through Deck 1
Movement Points 1
Multiple Maps 3
Multi-Use Cards 2
Narrative Choice/Paragraph 6
Negotiation 1
Network and Route Building 14
Once-Per-Game Abilities 3
Open Drafting 32
Paper-and-Pencil 3
Pattern Building 24
Pattern Recognition 3
Pick-up and Deliver 2
Pieces as Map 1
Player Elimination 2
Player Judge 0
Point to Point Movement 11
Programmed Movement 1
Push Your Luck 3
Race 7
Random Production 2
Real-Time 3
Re-rolling and Locking 2
Resource to Move 6
Role Playing 4
Roll/Spin and Move 2
Rondel 1
Scenario/Mission/Campaign Game 23
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 1
Set Collection 40
Simulation 0
Single Loser Game 0
Simultaneous Action Selection 5
Solo/Solitaire Game 34
Speed Matching 1
Spelling 0
Stacking and Balancing 1
Stat Check Resolution 0
Static Capture 1
Storytelling 15
Square Grid 5
Sudden Death Ending 0
Tags 6
Take That 3
Targeted Clues 1
Team-Based Game 5
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 29
Track Movement 5
Trading 7
Traitor Game 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 8
Turn Order: Progressive 5
Turn Order: Stat-Based 4
Turn Order: Time Track 1
Variable Phase Order 3
Variable Player Powers 29
Variable Set-up 15
Victory Points as a Resource 7
Voting 2
You Choose 2
Worker Placement 13
Worker Placement with Dice Workers 2