Acting 5
Action Drafting 2
Action/Event 1
Action Points 19
Action Retrieval 4
Action Timer 1
Action Queue 8
Advantage Token 2
Alliances 2
Area Majority/Influence 12
Area Movement 9
Auction/Bidding 3
Auction: Dutch 0
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 8
Bias 2
Bingo 1
Campaign/Battle Card Driven 7
Card Play Conflict Resolution 7
Catch the Leader 2
Chaining 3
Chit-Pull System 1
Closed Drafting 7
Command Cards 1
Communication Limits 14
Connections 10
Contracts 8
Cooperative Game 66
Critical Hits and Failures 1
Deck, Bag and Pool Building 14
Deck Construction 2
Deduction 17
Delayed Purchase 1
Dice Rolling 55
Die Icon Resolution 5
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 27
Events 14
Finale Ending 3
Flicking 1
Follow 1
Force Commitment 1
Grid Coverage 6
Grid Movement 17
Hand Management 50
Hexagon Grid 12
Hidden Movement 0
Hidden Roles 3
Hidden Victory Points 3
Highest-Lowest Scoring 1
Hot Potato 2
I Cut 4
Income 9
Increase Value of Unchosen Resources 8
Interrupts 2
Kill Steal 2
Layering 8
Legacy Game 4
Line Drawing 5
Line of Sight 3
Loans 3
Lose a Turn 1
Map Addition 10
Map Reduction 2
Matching 2
Market 3
Melding and Splaying 1
Memory 16
Modular Board 28
Move Through Deck 1
Movement Points 3
Multiple Maps 5
Multi-Use Cards 4
Narrative Choice/Paragraph 9
Negotiation 1
Network and Route Building 15
Once-Per-Game Abilities 7
Open Drafting 43
Paper-and-Pencil 16
Pattern Building 23
Pattern Recognition 8
Pick-up and Deliver 6
Pieces as Map 1
Player Elimination 4
Player Judge 0
Point to Point Movement 12
Programmed Movement 3
Push Your Luck 23
Race 15
Random Production 1
Real-Time 12
Re-rolling and Locking 4
Resource to Move 2
Role Playing 12
Roll/Spin and Move 6
Rondel 1
Scenario/Mission/Campaign Game 28
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 2
Set Collection 59
Simulation 4
Single Loser Game 1
Simultaneous Action Selection 15
Solo/Solitaire Game 53
Speed Matching 5
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 2
Storytelling 20
Square Grid 10
Sudden Death Ending 3
Tags 7
Take That 10
Targeted Clues 3
Team-Based Game 22
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 37
Track Movement 9
Trading 4
Traitor Game 2
Tug of War 1
Turn Order: Auction 1
Turn Order: Claim Action 9
Turn Order: Progressive 8
Turn Order: Stat-Based 4
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 49
Variable Set-up 17
Victory Points as a Resource 8
Voting 4
You Choose 4
Worker Placement 14
Worker Placement with Dice Workers 4