Acting 3
Action Drafting 0
Action/Event 2
Action Points 8
Action Retrieval 1
Action Timer 1
Action Queue 2
Area Majority / Influence 8
Area Movement 3
Betting and Bluffing 2
Bias 1
Bingo 1
Campaign / Battle Card Driven 2
Card Play Conflict Resolution 3
Chaining 1
Chit-Pull System 1
Closed Drafting 2
Comman Cards 1
Communication Limits 6
Connections 6
Contracts 8
Cooperative Game 19
Deck, Bag and Pool Building 6
Deck Construction 1
Deduction 6
Delayed Purchase 1
Dice Rolling 22
Die Icon Resolution 2
Different Worker Types 2
Elapsed Real Time Ending 2
Enclosure 1
End Game Bonuses 16
Events 11
Finale Ending 1
Flicking 1
Follow 1
Grid Coverage 3
Grid Movement 7
Hand Management 22
Hexagon Grid 5
Hidden Roles 2
Income 4
Increase Value of Unchosen Resources 3
Interrupts 3
Layering 3
Legacy Game 3
Line Drawing 1
Line of Sight 1
Map Addition 0
Map Deformation 1
Map Reduction 2
Market 1
Memory 11
Modular Board 12
Move Through Deck 2
Movement Points 1
Multiple Maps 2
Multi-Use Cards 1
Narrative Choice/Paragraph 5
Network and Route Building 8
Once-Per-Game Abilities 3
Open Drafting 18
Ownership 1
Paper-and-Pencil 4
Pattern Building 8
Pattern Recognition 2
Pick-up and Deliver 5
Pieces as Map 1
Player Elimination 2
Player Judge 1
Point to Point Movement 7
Programmed Movement 1
Push Your Luck 11
Race 9
Random Production 1
Real-Time 6
Re-rolling and Locking 1
Resource to Move 1
Role Playing 4
Roles with Asymmetric Information 1
Roll/Spin and Move 3
Scenario/Mission/Campaign Game 7
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 23
Simulation 3
Single Loser Game 1
Simultaneous Action Selection 5
Solo/Solitaire Game 20
Speed Matching 1
Spelling 1
Stacking and Balancing 2
Static Capture 2
Storytelling 6
Square Grid 3
Sudden Death Ending 1
Tags 4
Take That 8
Targeted Clues 1
Team-Based Game 15
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 11
Track Movement 4
Trading 1
Traitor Game 1
Tug of War 2
Turn Order: Claim Action 4
Turn Order: Progressive 4
Turn Order: Stat-Based 1
Variable Phase Order 3
Variable Player Powers 17
Variable Set-up 11
Victory Points as a Resource 4
Voting 1
Worker Placement 3
Worker Placement with Dice Workers 2