Acting 4
Action Drafting 2
Action/Event 1
Action Points 20
Auction: Dexterity 1
Action Retrieval 3
Action Timer 1
Action Queue 7
Advantage Token 2
Alliances 2
Area Majority/Influence 14
Area Movement 10
Auction/Bidding 2
Auction: Dutch 0
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 7
Bias 1
Bingo 1
Campaign/Battle Card Driven 6
Card Play Conflict Resolution 7
Catch the Leader 2
Chaining 3
Chit-Pull System 1
Closed Drafting 6
Command Cards 2
Communication Limits 13
Connections 10
Contracts 11
Cooperative Game 61
Deck, Bag and Pool Building 15
Deck Construction 2
Deduction 16
Delayed Purchase 2
Dice Rolling 52
Die Icon Resolution 6
Different Worker Types 5
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 29
Events 17
Finale Ending 3
Flicking 1
Follow 1
Force Commitment 1
Grid Coverage 4
Grid Movement 20
Hand Management 54
Hexagon Grid 13
Hidden Movement 0
Hidden Roles 2
Hidden Victory Points 2
Highest-Lowest Scoring 1
Hot Potato 2
I Cut 4
Income 10
Increase Value of Unchosen Resources 8
Interrupts 3
Kill Steal 2
Layering 8
Legacy Game 3
Line Drawing 5
Line of Sight 2
Loans 3
Map Addition 8
Map Reduction 3
Matching 1
Market 4
Melding and Splaying 1
Memory 19
Modular Board 28
Move Through Deck 1
Movement Points 3
Moving Multiple Units 1
Multiple Maps 5
Multi-Use Cards 3
Narrative Choice/Paragraph 8
Negotiation 1
Network and Route Building 15
Once-Per-Game Abilities 7
Open Drafting 44
Ownership 1
Paper-and-Pencil 13
Pattern Building 20
Pattern Recognition 9
Pick-up and Deliver 7
Pieces as Map 1
Player Elimination 4
Player Judge 0
Point to Point Movement 9
Programmed Movement 3
Push Your Luck 24
Race 17
Random Production 1
Real-Time 11
Re-rolling and Locking 4
Resource to Move 2
Role Playing 12
Roll/Spin and Move 4
Rondel 1
Scenario/Mission/Campaign Game 24
Score-and-Reset Game 1
Secret Unit Deployment 1
Semi-Cooperative Game 2
Set Collection 54
Simulation 5
Single Loser Game 2
Simultaneous Action Selection 15
Solo/Solitaire Game 53
Speed Matching 4
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 1
Storytelling 19
Square Grid 10
Sudden Death Ending 4
Tags 7
Take That 13
Targeted Clues 3
Team-Based Game 19
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 33
Track Movement 9
Trading 4
Traitor Game 2
Tug of War 1
Turn Order: Auction 2
Turn Order: Claim Action 8
Turn Order: Progressive 9
Turn Order: Stat-Based 3
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 45
Variable Set-up 20
Victory Points as a Resource 9
Voting 3
You Choose 4
Worker Placement 14
Worker Placement with Dice Workers 3