Acting 4
Action Drafting 0
Action/Event 0
Action Points 12
Auction: Dexterity 0
Action Retrieval 0
Action Timer 1
Action Queue 1
Advantage Token 1
Alliances 0
Area Majority/Influence 17
Area Movement 2
Auction/Bidding 2
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 6
Bias 1
Bingo 2
Campaign/Battle Card Driven 1
Card Play Conflict Resolution 0
Catch the Leader 2
Chaining 3
Chit-Pull System 1
Closed Drafting 4
Command Cards 1
Communication Limits 14
Connections 10
Contracts 7
Cooperative Game 37
Deck, Bag and Pool Building 6
Deck Construction 2
Deduction 9
Delayed Purchase 2
Dice Rolling 23
Die Icon Resolution 1
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 0
Enclosure 2
End Game Bonuses 17
Events 4
Finale Ending 2
Flicking 1
Follow 0
Force Commitment 1
Grid Coverage 4
Grid Movement 10
Hand Management 34
Hexagon Grid 5
Hidden Movement 1
Hidden Roles 1
Hidden Victory Points 1
Highest-Lowest Scoring 1
Hot Potato 2
I Cut 3
Income 4
Increase Value of Unchosen Resources 2
Interrupts 1
Kill Steal 0
Layering 7
Legacy Game 3
Line Drawing 6
Line of Sight 1
Loans 0
Map Addition 3
Map Reduction 3
Matching 1
Market 4
Melding and Splaying 0
Memory 18
Modular Board 15
Move Through Deck 0
Movement Points 0
Moving Multiple Units 0
Multiple Maps 2
Multi-Use Cards 2
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 13
Once-Per-Game Abilities 3
Open Drafting 40
Ownership 0
Paper-and-Pencil 12
Pattern Building 24
Pattern Recognition 9
Pick-up and Deliver 4
Pieces as Map 1
Player Elimination 2
Player Judge 1
Point to Point Movement 4
Programmed Movement 3
Push Your Luck 22
Race 11
Random Production 0
Real-Time 9
Re-rolling and Locking 2
Resource to Move 0
Role Playing 3
Roll/Spin and Move 3
Rondel 1
Scenario/Mission/Campaign Game 7
Score-and-Reset Game 0
Secret Unit Deployment 2
Semi-Cooperative Game 0
Set Collection 45
Simulation 2
Single Loser Game 2
Simultaneous Action Selection 11
Solo/Solitaire Game 29
Speed Matching 4
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 0
Static Capture 1
Storytelling 10
Square Grid 6
Sudden Death Ending 3
Tags 4
Take That 8
Targeted Clues 3
Team-Based Game 19
Tech Trees/Tech Tracks 1
Three Dimensional Movement 1
Tile Placement 39
Track Movement 7
Trading 2
Traitor Game 0
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 4
Turn Order: Progressive 2
Turn Order: Stat-Based 1
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 23
Variable Set-up 12
Victory Points as a Resource 5
Voting 3
You Choose 3
Worker Placement 2
Worker Placement with Dice Workers 2