Acting 1
Action Drafting 0
Action/Event 0
Action Points 3
Auction: Dexterity 0
Action Retrieval 2
Action Timer 0
Action Queue 1
Advantage Token 1
Alliances 0
Area Majority/Influence 16
Area Movement 0
Auction/Bidding 1
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 1
Bias 0
Bingo 2
Campaign/Battle Card Driven 0
Card Play Conflict Resolution 0
Catch the Leader 0
Chaining 2
Chit-Pull System 0
Closed Drafting 2
Command Cards 0
Communication Limits 2
Connections 6
Contracts 3
Cooperative Game 13
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 3
Delayed Purchase 0
Dice Rolling 13
Die Icon Resolution 2
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 0
Enclosure 2
End Game Bonuses 13
Events 0
Finale Ending 1
Flicking 1
Follow 0
Force Commitment 0
Grid Coverage 1
Grid Movement 7
Hand Management 14
Hexagon Grid 2
Hidden Movement 0
Hidden Roles 0
Hidden Victory Points 0
Highest-Lowest Scoring 0
Hot Potato 1
I Cut 2
Income 1
Increase Value of Unchosen Resources 0
Interrupts 0
Kill Steal 1
Layering 4
Legacy Game 0
Line Drawing 4
Line of Sight 0
Loans 0
Map Addition 3
Map Reduction 0
Matching 0
Market 3
Melding and Splaying 1
Memory 5
Modular Board 8
Move Through Deck 0
Movement Points 0
Moving Multiple Units 0
Multiple Maps 1
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 5
Once-Per-Game Abilities 2
Open Drafting 18
Ownership 0
Paper-and-Pencil 6
Pattern Building 16
Pattern Recognition 8
Pick-up and Deliver 1
Pieces as Map 1
Player Elimination 0
Player Judge 0
Point to Point Movement 1
Programmed Movement 1
Push Your Luck 5
Race 8
Random Production 0
Real-Time 4
Re-rolling and Locking 1
Resource to Move 0
Role Playing 2
Roll/Spin and Move 2
Rondel 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 24
Simulation 0
Single Loser Game 2
Simultaneous Action Selection 7
Solo/Solitaire Game 11
Speed Matching 3
Spelling 0
Stacking and Balancing 2
Stat Check Resolution 0
Static Capture 1
Storytelling 4
Square Grid 3
Sudden Death Ending 2
Tags 1
Take That 4
Targeted Clues 1
Team-Based Game 4
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 33
Track Movement 4
Trading 1
Traitor Game 0
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 5
Turn Order: Progressive 1
Turn Order: Stat-Based 1
Turn Order: Time Track 1
Variable Phase Order 1
Variable Player Powers 7
Variable Set-up 4
Victory Points as a Resource 1
Voting 3
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 1