Acting 4
Action Drafting 3
Action/Event 1
Action Points 18
Action Retrieval 3
Action Timer 1
Action Queue 6
Advantage Token 2
Alliances 2
Area Majority/Influence 22
Area Movement 10
Auction/Bidding 7
Auction: Dutch 0
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 10
Bias 2
Bingo 2
Campaign/Battle Card Driven 4
Card Play Conflict Resolution 6
Catch the Leader 2
Chaining 4
Chit-Pull System 1
Closed Drafting 6
Command Cards 1
Communication Limits 13
Connections 9
Contracts 6
Cooperative Game 58
Critical Hits and Failures 0
Deck, Bag and Pool Building 12
Deck Construction 1
Deduction 16
Delayed Purchase 1
Dice Rolling 51
Die Icon Resolution 4
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 5
Enclosure 2
End Game Bonuses 24
Events 14
Finale Ending 3
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 7
Grid Movement 14
Hand Management 54
Hexagon Grid 11
Hidden Movement 1
Hidden Roles 2
Hidden Victory Points 3
Highest-Lowest Scoring 1
Hot Potato 0
I Cut 4
Income 8
Increase Value of Unchosen Resources 7
Interrupts 1
Kill Steal 2
Layering 7
Legacy Game 2
Line Drawing 6
Line of Sight 1
Loans 3
Lose a Turn 0
Map Addition 9
Map Reduction 2
Matching 1
Market 3
Melding and Splaying 1
Memory 17
Modular Board 26
Move Through Deck 1
Movement Points 2
Multiple Maps 4
Multi-Use Cards 1
Narrative Choice/Paragraph 7
Negotiation 2
Network and Route Building 19
Once-Per-Game Abilities 5
Open Drafting 51
Paper-and-Pencil 16
Pattern Building 28
Pattern Recognition 5
Pick-up and Deliver 8
Pieces as Map 1
Player Elimination 2
Player Judge 0
Point to Point Movement 12
Programmed Movement 2
Push Your Luck 22
Race 12
Random Production 2
Real-Time 10
Re-rolling and Locking 4
Resource to Move 2
Role Playing 12
Roll/Spin and Move 3
Rondel 1
Scenario/Mission/Campaign Game 23
Score-and-Reset Game 1
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 66
Simulation 3
Single Loser Game 1
Simultaneous Action Selection 17
Solo/Solitaire Game 50
Speed Matching 3
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 0
Storytelling 17
Square Grid 10
Sudden Death Ending 2
Tags 5
Take That 9
Targeted Clues 2
Team-Based Game 20
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 48
Track Movement 9
Trading 8
Traitor Game 1
Tug of War 0
Turn Order: Auction 1
Turn Order: Claim Action 8
Turn Order: Progressive 7
Turn Order: Stat-Based 3
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 44
Variable Set-up 19
Victory Points as a Resource 9
Voting 4
You Choose 4
Worker Placement 13
Worker Placement with Dice Workers 3