Acting 4
Action Drafting 4
Action/Event 1
Action Points 21
Auction: Dexterity 1
Action Retrieval 5
Action Timer 1
Action Queue 7
Advantage Token 2
Alliances 2
Area Majority/Influence 28
Area Movement 17
Auction/Bidding 6
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 9
Bias 1
Bingo 2
Campaign/Battle Card Driven 8
Card Play Conflict Resolution 10
Catch the Leader 3
Chaining 4
Chit-Pull System 1
Closed Drafting 8
Command Cards 3
Communication Limits 14
Connections 10
Contracts 11
Cooperative Game 70
Deck, Bag and Pool Building 22
Deck Construction 4
Deduction 15
Delayed Purchase 2
Dice Rolling 66
Die Icon Resolution 6
Different Worker Types 6
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 34
Events 22
Finale Ending 3
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 5
Grid Movement 21
Hand Management 91
Hexagon Grid 17
Hidden Movement 1
Hidden Roles 3
Hidden Victory Points 3
Highest-Lowest Scoring 1
I Cut 6
Income 12
Increase Value of Unchosen Resources 13
Interrupts 3
Kill Steal 2
Layering 8
Legacy Game 3
Line Drawing 6
Line of Sight 1
Loans 3
Map Addition 6
Map Deformation 1
Map Reduction 3
Matching 1
Market 6
Melding and Splaying 2
Memory 21
Modular Board 43
Move Through Deck 1
Movement Points 1
Moving Multiple Units 1
Multiple Maps 5
Multi-Use Cards 5
Narrative Choice/Paragraph 9
Negotiation 2
Network and Route Building 18
Once-Per-Game Abilities 7
Open Drafting 78
Ownership 1
Paper-and-Pencil 13
Pattern Building 27
Pattern Recognition 4
Pick-up and Deliver 14
Pieces as Map 1
Player Elimination 6
Player Judge 1
Point to Point Movement 18
Programmed Movement 3
Push Your Luck 26
Race 22
Random Production 1
Real-Time 8
Re-rolling and Locking 4
Resource to Move 6
Role Playing 18
Roll/Spin and Move 5
Rondel 1
Scenario/Mission/Campaign Game 25
Secret Unit Deployment 1
Semi-Cooperative Game 3
Set Collection 75
Simulation 5
Single Loser Game 3
Simultaneous Action Selection 20
Solo/Solitaire Game 65
Speed Matching 1
Spelling 1
Stacking and Balancing 3
Stat Check Resolution 2
Static Capture 2
Storytelling 21
Square Grid 12
Sudden Death Ending 4
Tags 8
Take That 22
Targeted Clues 2
Team-Based Game 27
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 65
Track Movement 13
Trading 5
Traitor Game 4
Tug of War 2
Turn Order: Auction 1
Turn Order: Claim Action 6
Turn Order: Progressive 11
Turn Order: Stat-Based 2
Turn Order: Time Track 2
Variable Phase Order 3
Variable Player Powers 79
Variable Set-up 31
Victory Points as a Resource 13
Voting 4
You Choose 6
Worker Placement 16
Worker Placement with Dice Workers 3