Acting 5
Action Drafting 4
Action/Event 1
Action Points 22
Auction: Dexterity 1
Action Retrieval 5
Action Timer 1
Action Queue 8
Advantage Token 2
Alliances 2
Area Majority/Influence 30
Area Movement 16
Auction/Bidding 8
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 11
Bias 2
Bingo 2
Campaign/Battle Card Driven 12
Card Play Conflict Resolution 10
Catch the Leader 3
Chaining 4
Chit-Pull System 1
Closed Drafting 8
Command Cards 1
Communication Limits 15
Connections 10
Contracts 9
Cooperative Game 82
Critical Hits and Failures 1
Deck, Bag and Pool Building 21
Deck Construction 3
Deduction 17
Delayed Purchase 1
Dice Rolling 73
Die Icon Resolution 6
Different Worker Types 4
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 33
Events 18
Finale Ending 3
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 7
Grid Movement 20
Hand Management 89
Hexagon Grid 19
Hidden Movement 1
Hidden Roles 4
Hidden Victory Points 4
Highest-Lowest Scoring 1
Hot Potato 2
I Cut 5
Income 13
Increase Value of Unchosen Resources 13
Interrupts 2
Kill Steal 2
Layering 8
Legacy Game 4
Line Drawing 6
Line of Sight 3
Loans 3
Lose a Turn 1
Map Addition 9
Map Reduction 2
Matching 2
Market 5
Melding and Splaying 1
Memory 20
Modular Board 43
Move Through Deck 1
Movement Points 3
Moving Multiple Units 1
Multiple Maps 6
Multi-Use Cards 5
Narrative Choice/Paragraph 12
Negotiation 3
Network and Route Building 22
Once-Per-Game Abilities 8
Open Drafting 73
Paper-and-Pencil 17
Pattern Building 33
Pattern Recognition 8
Pick-up and Deliver 13
Pieces as Map 1
Player Elimination 7
Player Judge 1
Point to Point Movement 21
Programmed Movement 3
Push Your Luck 27
Race 20
Random Production 2
Real-Time 12
Re-rolling and Locking 4
Resource to Move 6
Role Playing 20
Roll/Spin and Move 5
Rondel 1
Scenario/Mission/Campaign Game 31
Score-and-Reset Game 1
Secret Unit Deployment 1
Semi-Cooperative Game 4
Set Collection 86
Simulation 4
Single Loser Game 1
Simultaneous Action Selection 22
Solo/Solitaire Game 71
Speed Matching 5
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 1
Storytelling 23
Square Grid 11
Sudden Death Ending 3
Tags 9
Take That 19
Targeted Clues 3
Team-Based Game 29
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 63
Track Movement 11
Trading 10
Traitor Game 4
Tug of War 1
Turn Order: Auction 1
Turn Order: Claim Action 9
Turn Order: Progressive 11
Turn Order: Stat-Based 4
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 78
Variable Set-up 31
Victory Points as a Resource 11
Voting 5
You Choose 5
Worker Placement 18
Worker Placement with Dice Workers 4