Acting 1
Action Points 1
Auction: Dexterity 1
Action Queue 2
Area Majority / Influence 2
Area Movement 2
Betting and Bluffing 4
Campaign / Battle Card Driven 1
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 4
Communication Limits 1
Cooperative Game 21
Deck, Bag and Pool Building 3
Deduction 2
Delayed Purchase 1
Dice Rolling 19
Die Icon Resolution 1
Events 2
Flicking 2
Grid Movement 3
Hand Management 23
Hexagon Grid 2
Hidden Roles 4
Highest-Lowest Scoring 1
Line Drawing 1
Map Addition 3
Memory 7
Modular Board 4
Move Through Deck 2
Movement Points 1
Moving Multiple Units 1
Multi-Use Cards 1
Narrative Choice/Paragraph 3
Network and Route Building 2
Once-Per-Game Abilities 1
Open Drafting 7
Paper-and-Pencil 6
Pattern Building 2
Pattern Recognition 6
Player Elimination 13
Point to Point Movement 2
Programmed Movement 1
Push Your Luck 5
Race 4
Random Production 1
Real-Time 8
Re-rolling and Locking 3
Resource to Move 1
Role Playing 3
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 4
Set Collection 5
Simulation 1
Single Loser Game 1
Simultaneous Action Selection 5
Solo/Solitaire Game 8
Speed Matching 1
Static Capture 1
Storytelling 8
Square Grid 1
Sudden Death Ending 1
Take That 7
Targeted Clues 1
Team-Based Game 15
Tile Placement 4
Track Movement 1
Trading 4
Traitor Game 1
Tug of War 2
Turn Order: Progressive 1
Variable Player Powers 13
Voting 2
Worker Placement 2