Acting 0
Action Drafting 3
Action/Event 0
Action Points 15
Action Retrieval 1
Action Timer 0
Action Queue 2
Advantage Token 1
Alliances 1
Area Majority / Influence 19
Area Movement 6
Auction/Bidding 3
Auction: Dutch 0
Auction: Sealed Bid 1
Automatic Resource Growth 0
Betting and Bluffing 9
Bias 2
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 2
Catch the Leader 1
Chaining 0
Chit-Pull System 0
Closed Drafting 4
Comman Cards 1
Communication Limits 10
Connections 6
Contracts 6
Cooperative Game 26
Critical Hits and Failures 0
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 5
Delayed Purchase 1
Dice Rolling 33
Die Icon Resolution 3
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 1
Enclosure 2
End Game Bonuses 17
Events 3
Finale Ending 1
Flicking 1
Follow 0
Force Commitment 1
Grid Coverage 1
Grid Movement 10
Hand Management 32
Hexagon Grid 6
Hidden Movement 1
Hidden Roles 1
Hidden Victory Points 1
Highest-Lowest Scoring 1
Hot Potato 2
I Cut 2
Income 2
Increase Value of Unchosen Resources 1
Interrupts 1
Kill Steal 1
Layering 5
Legacy Game 3
Line Drawing 0
Line of Sight 0
Loans 2
Lose a Turn 1
Map Addition 4
Map Reduction 2
Matching 2
Market 2
Melding and Splaying 0
Memory 15
Modular Board 15
Move Through Deck 0
Movement Points 1
Multiple Maps 2
Multi-Use Cards 3
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 12
Once-Per-Game Abilities 1
Open Drafting 33
Paper-and-Pencil 5
Pattern Building 14
Pattern Recognition 7
Pick-up and Deliver 8
Pieces as Map 0
Player Elimination 3
Player Judge 0
Point to Point Movement 4
Programmed Movement 1
Push Your Luck 20
Race 9
Random Production 0
Real-Time 8
Re-rolling and Locking 1
Resource to Move 0
Role Playing 5
Roll/Spin and Move 6
Rondel 1
Scenario/Mission/Campaign Game 5
Score-and-Reset Game 0
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 46
Simulation 1
Single Loser Game 0
Simultaneous Action Selection 5
Solo/Solitaire Game 3
Speed Matching 5
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 2
Storytelling 7
Square Grid 7
Sudden Death Ending 1
Tags 4
Take That 12
Targeted Clues 0
Team-Based Game 12
Tech Trees/Tech Tracks 2
Three Dimensional Movement 0
Tile Placement 35
Track Movement 6
Trading 4
Traitor Game 0
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 7
Turn Order: Progressive 3
Turn Order: Stat-Based 2
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 24
Variable Set-up 5
Victory Points as a Resource 3
Voting 2
You Choose 2
Worker Placement 5
Worker Placement with Dice Workers 1