Acting 0
Action Drafting 3
Action/Event 0
Action Points 15
Auction: Dexterity 1
Action Retrieval 1
Action Timer 0
Action Queue 2
Advantage Token 1
Alliances 1
Area Majority / Influence 20
Area Movement 5
Auction/Bidding 3
Auction: Dutch 0
Auction: Sealed Bid 1
Automatic Resource Growth 0
Betting and Bluffing 8
Bias 1
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 2
Catch the Leader 1
Chaining 0
Chit-Pull System 0
Closed Drafting 4
Comman Cards 2
Communication Limits 10
Connections 6
Contracts 7
Cooperative Game 23
Deck, Bag and Pool Building 3
Deck Construction 1
Deduction 5
Delayed Purchase 2
Dice Rolling 33
Die Icon Resolution 3
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 1
Enclosure 2
End Game Bonuses 17
Events 3
Finale Ending 1
Flicking 1
Follow 0
Force Commitment 1
Grid Coverage 1
Grid Movement 14
Hand Management 33
Hexagon Grid 8
Hidden Movement 1
Hidden Roles 0
Hidden Victory Points 1
Highest-Lowest Scoring 1
Hot Potato 1
I Cut 2
Income 4
Increase Value of Unchosen Resources 1
Interrupts 2
Kill Steal 1
Layering 5
Legacy Game 3
Line Drawing 0
Line of Sight 0
Loans 2
Map Addition 2
Map Reduction 3
Matching 1
Market 3
Melding and Splaying 0
Memory 18
Modular Board 16
Move Through Deck 0
Movement Points 0
Moving Multiple Units 1
Multiple Maps 2
Multi-Use Cards 3
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 10
Once-Per-Game Abilities 1
Open Drafting 36
Ownership 0
Paper-and-Pencil 4
Pattern Building 14
Pattern Recognition 7
Pick-up and Deliver 7
Pieces as Map 0
Player Elimination 3
Player Judge 0
Point to Point Movement 2
Programmed Movement 1
Push Your Luck 20
Race 10
Random Production 0
Real-Time 8
Re-rolling and Locking 1
Resource to Move 0
Role Playing 5
Roll/Spin and Move 4
Rondel 1
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 0
Secret Unit Deployment 2
Semi-Cooperative Game 0
Set Collection 42
Simulation 1
Single Loser Game 1
Simultaneous Action Selection 6
Solo/Solitaire Game 4
Speed Matching 3
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 1
Storytelling 7
Square Grid 8
Sudden Death Ending 2
Tags 4
Take That 15
Targeted Clues 0
Team-Based Game 10
Tech Trees/Tech Tracks 2
Three Dimensional Movement 0
Tile Placement 35
Track Movement 6
Trading 4
Traitor Game 0
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 6
Turn Order: Progressive 3
Turn Order: Stat-Based 1
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 22
Variable Set-up 7
Victory Points as a Resource 3
Voting 1
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 0