Acting 0
Action Drafting 2
Action/Event 1
Action Points 9
Auction: Dexterity 1
Action Retrieval 2
Action Timer 0
Action Queue 4
Advantage Token 0
Alliances 0
Area Majority / Influence 5
Area Movement 6
Auction/Bidding 2
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 1
Bias 0
Bingo 0
Campaign / Battle Card Driven 5
Card Play Conflict Resolution 1
Catch the Leader 1
Chaining 2
Chit-Pull System 0
Closed Drafting 2
Comman Cards 1
Communication Limits 1
Connections 6
Contracts 6
Cooperative Game 36
Deck, Bag and Pool Building 11
Deck Construction 2
Deduction 6
Delayed Purchase 2
Dice Rolling 31
Die Icon Resolution 4
Different Worker Types 5
Drawing 0
Elapsed Real Time Ending 0
Enclosure 1
End Game Bonuses 21
Events 12
Finale Ending 1
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 4
Grid Movement 6
Hand Management 33
Hexagon Grid 10
Hidden Movement 0
Hidden Roles 0
Hidden Victory Points 1
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 2
Income 10
Increase Value of Unchosen Resources 5
Interrupts 2
Kill Steal 0
Layering 5
Legacy Game 2
Line Drawing 2
Line of Sight 1
Loans 1
Map Addition 4
Map Reduction 1
Matching 1
Market 5
Melding and Splaying 0
Memory 6
Modular Board 21
Move Through Deck 1
Movement Points 1
Moving Multiple Units 1
Multiple Maps 3
Multi-Use Cards 1
Narrative Choice/Paragraph 5
Negotiation 1
Network and Route Building 12
Once-Per-Game Abilities 2
Open Drafting 32
Ownership 1
Paper-and-Pencil 3
Pattern Building 21
Pattern Recognition 4
Pick-up and Deliver 2
Pieces as Map 1
Player Elimination 2
Player Judge 0
Point to Point Movement 10
Programmed Movement 1
Push Your Luck 5
Race 7
Random Production 2
Real-Time 3
Re-rolling and Locking 2
Resource to Move 6
Role Playing 4
Roll/Spin and Move 1
Rondel 1
Scenario/Mission/Campaign Game 20
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 1
Set Collection 36
Simulation 1
Single Loser Game 1
Simultaneous Action Selection 5
Solo/Solitaire Game 31
Speed Matching 1
Spelling 0
Stacking and Balancing 1
Stat Check Resolution 0
Static Capture 0
Storytelling 15
Square Grid 5
Sudden Death Ending 1
Tags 6
Take That 4
Targeted Clues 1
Team-Based Game 4
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 27
Track Movement 3
Trading 6
Traitor Game 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 7
Turn Order: Progressive 5
Turn Order: Stat-Based 3
Turn Order: Time Track 1
Variable Phase Order 3
Variable Player Powers 26
Variable Set-up 16
Victory Points as a Resource 6
Voting 2
You Choose 2
Worker Placement 12
Worker Placement with Dice Workers 2