Acting 1
Action Drafting 2
Action/Event 0
Action Points 11
Auction: Dexterity 1
Action Retrieval 0
Action Timer 0
Action Queue 2
Advantage Token 0
Alliances 0
Area Majority / Influence 16
Area Movement 2
Auction/Bidding 4
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 4
Bias 1
Bingo 1
Campaign / Battle Card Driven 2
Card Play Conflict Resolution 3
Catch the Leader 3
Chaining 3
Chit-Pull System 1
Closed Drafting 5
Comman Cards 2
Communication Limits 2
Connections 6
Contracts 6
Cooperative Game 32
Deck, Bag and Pool Building 13
Deck Construction 2
Deduction 8
Delayed Purchase 2
Dice Rolling 36
Die Icon Resolution 1
Different Worker Types 2
Drawing 0
Elapsed Real Time Ending 4
Enclosure 1
End Game Bonuses 20
Events 10
Finale Ending 3
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 2
Grid Movement 7
Hand Management 46
Hexagon Grid 9
Hidden Movement 0
Hidden Roles 0
Hidden Victory Points 1
Highest-Lowest Scoring 1
Hot Potato 0
I Cut 2
Income 6
Increase Value of Unchosen Resources 6
Interrupts 1
Kill Steal 1
Layering 8
Legacy Game 0
Line Drawing 4
Line of Sight 0
Loans 2
Map Addition 3
Map Reduction 2
Matching 0
Market 3
Melding and Splaying 1
Memory 5
Modular Board 20
Move Through Deck 1
Movement Points 1
Moving Multiple Units 1
Multiple Maps 1
Multi-Use Cards 2
Narrative Choice/Paragraph 5
Negotiation 1
Network and Route Building 14
Once-Per-Game Abilities 4
Open Drafting 46
Ownership 0
Paper-and-Pencil 5
Pattern Building 19
Pattern Recognition 3
Pick-up and Deliver 8
Pieces as Map 0
Player Elimination 1
Player Judge 0
Point to Point Movement 8
Programmed Movement 2
Push Your Luck 9
Race 12
Random Production 1
Real-Time 2
Re-rolling and Locking 3
Resource to Move 0
Role Playing 5
Roll/Spin and Move 1
Rondel 1
Scenario/Mission/Campaign Game 11
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 42
Simulation 3
Single Loser Game 0
Simultaneous Action Selection 12
Solo/Solitaire Game 33
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 0
Storytelling 9
Square Grid 8
Sudden Death Ending 2
Tags 4
Take That 7
Targeted Clues 0
Team-Based Game 2
Tech Trees/Tech Tracks 1
Three Dimensional Movement 0
Tile Placement 35
Track Movement 9
Trading 3
Traitor Game 0
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 4
Turn Order: Progressive 4
Turn Order: Stat-Based 0
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 24
Variable Set-up 23
Victory Points as a Resource 10
Voting 1
You Choose 2
Worker Placement 5
Worker Placement with Dice Workers 1