Acting 4
Action Drafting 0
Action/Event 0
Action Points 4
Action Retrieval 0
Action Timer 0
Action Queue 1
Advantage Token 1
Alliances 0
Area Majority / Influence 9
Area Movement 0
Auction/Bidding 1
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 5
Bias 0
Bingo 2
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Catch the Leader 0
Chaining 1
Chit-Pull System 1
Closed Drafting 2
Comman Cards 0
Communication Limits 6
Connections 5
Contracts 3
Cooperative Game 19
Critical Hits and Failures 0
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 7
Delayed Purchase 0
Dice Rolling 13
Die Icon Resolution 1
Different Worker Types 0
Drawing 0
Elapsed Real Time Ending 0
Enclosure 1
End Game Bonuses 6
Events 1
Finale Ending 0
Flicking 1
Follow 0
Force Commitment 0
Grid Coverage 3
Grid Movement 2
Hand Management 12
Hexagon Grid 1
Hidden Movement 0
Hidden Roles 1
Hidden Victory Points 1
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 2
Income 1
Increase Value of Unchosen Resources 2
Interrupts 0
Kill Steal 0
Layering 4
Legacy Game 2
Line Drawing 6
Line of Sight 0
Loans 0
Lose a Turn 1
Map Addition 1
Map Reduction 1
Matching 1
Market 2
Melding and Splaying 0
Memory 7
Modular Board 5
Move Through Deck 0
Movement Points 1
Multiple Maps 1
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 7
Once-Per-Game Abilities 3
Open Drafting 15
Paper-and-Pencil 11
Pattern Building 14
Pattern Recognition 1
Pick-up and Deliver 2
Pieces as Map 1
Player Elimination 0
Player Judge 0
Point to Point Movement 3
Programmed Movement 2
Push Your Luck 13
Race 7
Random Production 0
Real-Time 5
Re-rolling and Locking 2
Resource to Move 0
Role Playing 3
Roll/Spin and Move 5
Rondel 0
Scenario/Mission/Campaign Game 5
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 25
Simulation 1
Single Loser Game 1
Simultaneous Action Selection 6
Solo/Solitaire Game 14
Speed Matching 2
Spelling 0
Stacking and Balancing 2
Stat Check Resolution 0
Static Capture 2
Storytelling 5
Square Grid 2
Sudden Death Ending 2
Tags 1
Take That 5
Targeted Clues 2
Team-Based Game 11
Tech Trees/Tech Tracks 1
Three Dimensional Movement 1
Tile Placement 16
Track Movement 4
Trading 1
Traitor Game 0
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 0
Turn Order: Progressive 1
Turn Order: Stat-Based 0
Turn Order: Time Track 1
Variable Phase Order 1
Variable Player Powers 7
Variable Set-up 3
Victory Points as a Resource 2
Voting 3
You Choose 2
Worker Placement 1
Worker Placement with Dice Workers 2