Acting 5
Action Drafting 4
Action/Event 1
Action Points 22
Auction: Dexterity 1
Action Retrieval 4
Action Timer 1
Action Queue 7
Advantage Token 2
Alliances 2
Area Majority / Influence 32
Area Movement 18
Auction/Bidding 8
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 11
Bias 2
Bingo 2
Campaign / Battle Card Driven 11
Card Play Conflict Resolution 11
Catch the Leader 3
Chaining 3
Chit-Pull System 1
Closed Drafting 8
Comman Cards 1
Communication Limits 11
Connections 10
Contracts 9
Cooperative Game 80
Deck, Bag and Pool Building 21
Deck Construction 3
Deduction 17
Delayed Purchase 1
Dice Rolling 77
Die Icon Resolution 7
Different Worker Types 5
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 34
Events 22
Finale Ending 3
Flicking 1
Follow 2
Force Commitment 2
Grid Coverage 7
Grid Movement 22
Hand Management 89
Hexagon Grid 19
Hidden Movement 1
Hidden Roles 4
Hidden Victory Points 4
Highest-Lowest Scoring 1
Hot Potato 2
I Cut 5
Income 12
Increase Value of Unchosen Resources 13
Interrupts 2
Kill Steal 2
Layering 7
Legacy Game 3
Line Drawing 6
Line of Sight 2
Loans 3
Map Addition 8
Map Reduction 3
Matching 2
Market 5
Melding and Splaying 1
Memory 19
Modular Board 44
Move Through Deck 1
Movement Points 4
Moving Multiple Units 1
Multiple Maps 6
Multi-Use Cards 4
Narrative Choice/Paragraph 13
Negotiation 2
Network and Route Building 21
Once-Per-Game Abilities 7
Open Drafting 71
Ownership 1
Paper-and-Pencil 15
Pattern Building 32
Pattern Recognition 9
Pick-up and Deliver 15
Pieces as Map 1
Player Elimination 7
Player Judge 1
Point to Point Movement 20
Programmed Movement 3
Push Your Luck 25
Race 21
Random Production 1
Real-Time 12
Re-rolling and Locking 4
Resource to Move 6
Role Playing 21
Roll/Spin and Move 4
Rondel 1
Scenario/Mission/Campaign Game 29
Score-and-Reset Game 1
Secret Unit Deployment 2
Semi-Cooperative Game 4
Set Collection 87
Simulation 5
Single Loser Game 1
Simultaneous Action Selection 21
Solo/Solitaire Game 73
Speed Matching 4
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 1
Storytelling 24
Square Grid 11
Sudden Death Ending 3
Tags 7
Take That 21
Targeted Clues 3
Team-Based Game 29
Tech Trees/Tech Tracks 6
Three Dimensional Movement 1
Tile Placement 64
Track Movement 12
Trading 8
Traitor Game 4
Tug of War 1
Turn Order: Auction 1
Turn Order: Claim Action 9
Turn Order: Progressive 11
Turn Order: Stat-Based 4
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 77
Variable Set-up 32
Victory Points as a Resource 11
Voting 4
You Choose 5
Worker Placement 18
Worker Placement with Dice Workers 3