Acting 4
Action Drafting 3
Action/Event 1
Action Points 18
Auction: Dexterity 1
Action Retrieval 3
Action Timer 1
Action Queue 6
Advantage Token 2
Alliances 2
Area Majority / Influence 23
Area Movement 9
Auction/Bidding 6
Auction: Dutch 0
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 8
Bias 1
Bingo 2
Campaign / Battle Card Driven 4
Card Play Conflict Resolution 6
Catch the Leader 2
Chaining 4
Chit-Pull System 1
Closed Drafting 5
Comman Cards 2
Communication Limits 14
Connections 9
Contracts 8
Cooperative Game 57
Deck, Bag and Pool Building 12
Deck Construction 1
Deduction 15
Delayed Purchase 2
Dice Rolling 50
Die Icon Resolution 4
Different Worker Types 4
Drawing 1
Elapsed Real Time Ending 5
Enclosure 2
End Game Bonuses 25
Events 16
Finale Ending 3
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 5
Grid Movement 17
Hand Management 57
Hexagon Grid 13
Hidden Movement 1
Hidden Roles 1
Hidden Victory Points 2
Highest-Lowest Scoring 1
Hot Potato 0
I Cut 4
Income 9
Increase Value of Unchosen Resources 7
Interrupts 2
Kill Steal 2
Layering 7
Legacy Game 2
Line Drawing 6
Line of Sight 1
Loans 3
Map Addition 7
Map Reduction 3
Matching 0
Market 4
Melding and Splaying 1
Memory 19
Modular Board 26
Move Through Deck 1
Movement Points 3
Moving Multiple Units 1
Multiple Maps 4
Multi-Use Cards 1
Narrative Choice/Paragraph 7
Negotiation 2
Network and Route Building 18
Once-Per-Game Abilities 5
Open Drafting 52
Ownership 0
Paper-and-Pencil 13
Pattern Building 26
Pattern Recognition 6
Pick-up and Deliver 8
Pieces as Map 1
Player Elimination 2
Player Judge 0
Point to Point Movement 10
Programmed Movement 2
Push Your Luck 21
Race 14
Random Production 2
Real-Time 9
Re-rolling and Locking 4
Resource to Move 2
Role Playing 12
Roll/Spin and Move 3
Rondel 1
Scenario/Mission/Campaign Game 22
Score-and-Reset Game 1
Secret Unit Deployment 2
Semi-Cooperative Game 1
Set Collection 60
Simulation 3
Single Loser Game 2
Simultaneous Action Selection 18
Solo/Solitaire Game 48
Speed Matching 2
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 0
Storytelling 18
Square Grid 10
Sudden Death Ending 3
Tags 5
Take That 13
Targeted Clues 2
Team-Based Game 18
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 47
Track Movement 9
Trading 7
Traitor Game 1
Tug of War 0
Turn Order: Auction 2
Turn Order: Claim Action 7
Turn Order: Progressive 7
Turn Order: Stat-Based 1
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 40
Variable Set-up 21
Victory Points as a Resource 10
Voting 3
You Choose 4
Worker Placement 12
Worker Placement with Dice Workers 3