Acting 4
Action Drafting 4
Action/Event 1
Action Points 23
Auction: Dexterity 1
Action Retrieval 4
Action Timer 1
Action Queue 7
Advantage Token 2
Alliances 2
Area Majority / Influence 30
Area Movement 18
Auction/Bidding 7
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 10
Bias 1
Bingo 2
Campaign / Battle Card Driven 10
Card Play Conflict Resolution 10
Catch the Leader 3
Chaining 4
Chit-Pull System 1
Closed Drafting 7
Comman Cards 2
Communication Limits 14
Connections 10
Contracts 12
Cooperative Game 77
Deck, Bag and Pool Building 21
Deck Construction 3
Deduction 16
Delayed Purchase 2
Dice Rolling 74
Die Icon Resolution 7
Different Worker Types 6
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 35
Events 22
Finale Ending 3
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 5
Grid Movement 21
Hand Management 93
Hexagon Grid 18
Hidden Movement 1
Hidden Roles 3
Hidden Victory Points 3
Highest-Lowest Scoring 1
Hot Potato 2
I Cut 5
Income 14
Increase Value of Unchosen Resources 13
Interrupts 3
Kill Steal 2
Layering 8
Legacy Game 3
Line Drawing 6
Line of Sight 2
Loans 3
Map Addition 9
Map Reduction 3
Matching 1
Market 6
Melding and Splaying 1
Memory 22
Modular Board 44
Move Through Deck 1
Movement Points 3
Moving Multiple Units 1
Multiple Maps 6
Multi-Use Cards 4
Narrative Choice/Paragraph 11
Negotiation 3
Network and Route Building 21
Once-Per-Game Abilities 8
Open Drafting 74
Ownership 1
Paper-and-Pencil 14
Pattern Building 30
Pattern Recognition 9
Pick-up and Deliver 14
Pieces as Map 1
Player Elimination 7
Player Judge 1
Point to Point Movement 18
Programmed Movement 3
Push Your Luck 27
Race 23
Random Production 2
Real-Time 11
Re-rolling and Locking 4
Resource to Move 6
Role Playing 21
Roll/Spin and Move 4
Rondel 1
Scenario/Mission/Campaign Game 27
Score-and-Reset Game 1
Secret Unit Deployment 2
Semi-Cooperative Game 4
Set Collection 81
Simulation 5
Single Loser Game 2
Simultaneous Action Selection 21
Solo/Solitaire Game 70
Speed Matching 4
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 1
Storytelling 22
Square Grid 10
Sudden Death Ending 4
Tags 9
Take That 22
Targeted Clues 3
Team-Based Game 27
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 63
Track Movement 12
Trading 8
Traitor Game 4
Tug of War 1
Turn Order: Auction 2
Turn Order: Claim Action 8
Turn Order: Progressive 12
Turn Order: Stat-Based 3
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 76
Variable Set-up 32
Victory Points as a Resource 12
Voting 4
You Choose 5
Worker Placement 18
Worker Placement with Dice Workers 3