Acting 4
Action Drafting 4
Action/Event 1
Action Points 22
Auction: Dexterity 1
Action Retrieval 5
Action Timer 1
Action Queue 8
Advantage Token 2
Alliances 2
Area Majority / Influence 27
Area Movement 19
Auction/Bidding 6
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 9
Bias 1
Bingo 2
Campaign / Battle Card Driven 9
Card Play Conflict Resolution 10
Catch the Leader 3
Chaining 4
Chit-Pull System 1
Closed Drafting 7
Comman Cards 3
Communication Limits 14
Connections 10
Contracts 11
Cooperative Game 75
Deck, Bag and Pool Building 22
Deck Construction 3
Deduction 16
Delayed Purchase 2
Dice Rolling 69
Die Icon Resolution 7
Different Worker Types 6
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 33
Events 23
Finale Ending 3
Flicking 1
Follow 2
Force Commitment 1
Grid Coverage 4
Grid Movement 21
Hand Management 94
Hexagon Grid 18
Hidden Movement 2
Hidden Roles 3
Hidden Victory Points 3
Highest-Lowest Scoring 1
I Cut 6
Income 12
Increase Value of Unchosen Resources 13
Interrupts 3
Kill Steal 2
Layering 8
Legacy Game 3
Line Drawing 6
Line of Sight 1
Loans 3
Map Addition 8
Map Deformation 1
Map Reduction 3
Matching 1
Market 6
Melding and Splaying 2
Memory 21
Modular Board 44
Move Through Deck 1
Movement Points 2
Moving Multiple Units 1
Multiple Maps 5
Multi-Use Cards 5
Narrative Choice/Paragraph 11
Negotiation 2
Network and Route Building 18
Once-Per-Game Abilities 7
Open Drafting 79
Ownership 1
Paper-and-Pencil 14
Pattern Building 27
Pattern Recognition 5
Pick-up and Deliver 14
Pieces as Map 1
Player Elimination 6
Player Judge 1
Point to Point Movement 19
Programmed Movement 3
Push Your Luck 26
Race 21
Random Production 1
Real-Time 9
Re-rolling and Locking 4
Resource to Move 6
Role Playing 19
Roll/Spin and Move 4
Rondel 1
Scenario/Mission/Campaign Game 26
Secret Unit Deployment 2
Semi-Cooperative Game 3
Set Collection 79
Simulation 5
Single Loser Game 3
Simultaneous Action Selection 20
Solo/Solitaire Game 68
Speed Matching 1
Spelling 1
Stacking and Balancing 3
Stat Check Resolution 2
Static Capture 1
Storytelling 22
Square Grid 11
Sudden Death Ending 4
Tags 9
Take That 22
Targeted Clues 3
Team-Based Game 28
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 66
Track Movement 12
Trading 6
Traitor Game 4
Tug of War 2
Turn Order: Auction 1
Turn Order: Claim Action 6
Turn Order: Progressive 12
Turn Order: Stat-Based 2
Turn Order: Time Track 2
Variable Phase Order 3
Variable Player Powers 82
Variable Set-up 32
Victory Points as a Resource 13
Voting 4
You Choose 6
Worker Placement 17
Worker Placement with Dice Workers 3