Acting 0
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 3
Contracts 0
Cooperative Game 5
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 0
Delayed Purchase 1
Dice Rolling 1
End Game Bonuses 1
Events 0
Flicking 0
Grid Movement 0
Hand Management 9
Hidden Roles 0
Hidden Victory Points 1
Hot Potato 0
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 1
Matching 0
Market 1
Melding and Splaying 0
Memory 0
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 4
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 0
Player Judge 0
Push Your Luck 1
Race 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 1
Set Collection 1
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 2
Speed Matching 0
Stat Check Resolution 0
Storytelling 0
Sudden Death Ending 0
Tags 0
Take That 1
Targeted Clues 0
Team-Based Game 1
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 4
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 1
Variable Player Powers 5
Variable Set-up 1
Voting 0