Acting 0
Action Points 1
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Communication Limits 0
Contracts 1
Cooperative Game 4
Deck, Bag and Pool Building 0
Deck Construction 1
Deduction 2
Delayed Purchase 0
Dice Rolling 0
End Game Bonuses 1
Events 1
Flicking 0
Grid Movement 0
Hand Management 7
Hidden Roles 1
Hidden Victory Points 1
Hot Potato 5
Interrupts 0
Kill Steal 0
Layering 1
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 0
Modular Board 0
Move Through Deck 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 2
Network and Route Building 0
Open Drafting 2
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 5
Player Elimination 2
Player Judge 0
Push Your Luck 0
Race 1
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 2
Set Collection 3
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 3
Speed Matching 5
Stat Check Resolution 0
Storytelling 0
Sudden Death Ending 0
Tags 1
Take That 2
Targeted Clues 0
Team-Based Game 1
Tile Placement 0
Trading 0
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 4
Variable Set-up 1
Voting 1