Acting 0
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 0
Cooperative Game 0
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 8
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 0
Hand Management 32
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 7
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 1
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 0
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 9
Ordering 0
Paper-and-Pencil 1
Pattern Building 0
Pattern Recognition 1
Player Elimination 10
Player Judge 1
Push Your Luck 11
Race 1
Real-Time 0
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 18
Single Loser Game 0
Simultaneous Action Selection 7
Solo/Solitaire Game 0
Speed Matching 1
Stat Check Resolution 0
Storytelling 15
Sudden Death Ending 0
Tags 0
Take That 24
Targeted Clues 4
Team-Based Game 1
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 9
Variable Set-up 1
Voting 8