Acting 2
Action Points 4
Area Majority / Influence 1
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 5
Communication Limits 8
Contracts 4
Cooperative Game 30
Deck, Bag and Pool Building 5
Deck Construction 2
Deduction 5
Delayed Purchase 1
Dice Rolling 15
End Game Bonuses 2
Events 2
Flicking 1
Grid Movement 0
Hand Management 76
Hidden Roles 7
Hidden Victory Points 2
Hot Potato 18
Interrupts 2
Kill Steal 2
Layering 1
Line Drawing 0
Lose a Turn 0
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 2
Market 1
Melding and Splaying 1
Memory 15
Modular Board 2
Move Through Deck 3
Multi-Use Cards 1
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 1
Open Drafting 32
Ordering 3
Paper-and-Pencil 1
Pattern Building 10
Pattern Recognition 24
Player Elimination 27
Player Judge 1
Push Your Luck 21
Race 7
Real-Time 11
Re-rolling and Locking 2
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 4
Set Collection 50
Single Loser Game 2
Simultaneous Action Selection 13
Solo/Solitaire Game 9
Speed Matching 18
Stat Check Resolution 1
Storytelling 26
Sudden Death Ending 1
Tags 1
Take That 46
Targeted Clues 5
Team-Based Game 12
Tile Placement 2
Trading 1
Traitor Game 2
Trick-taking 4
Tug of War 2
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 27
Variable Set-up 5
Voting 13