Acting 0
Action Points 3
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 0
Communication Limits 3
Contracts 1
Cooperative Game 6
Deck, Bag and Pool Building 2
Deck Construction 2
Deduction 1
Delayed Purchase 0
Dice Rolling 9
End Game Bonuses 0
Events 2
Flicking 0
Grid Movement 0
Hand Management 25
Hidden Roles 1
Hidden Victory Points 1
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 0
Market 0
Melding and Splaying 0
Memory 1
Modular Board 1
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 1
Open Drafting 11
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 0
Player Judge 0
Push Your Luck 0
Race 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 0
Set Collection 5
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 5
Speed Matching 0
Stat Check Resolution 1
Storytelling 0
Sudden Death Ending 0
Tags 0
Take That 15
Targeted Clues 0
Team-Based Game 0
Tile Placement 1
Trading 0
Traitor Game 1
Trick-taking 2
Tug of War 0
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 14
Variable Set-up 3
Voting 0