Acting 2
Action Points 2
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Communication Limits 1
Contracts 0
Cooperative Game 1
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 2
End Game Bonuses 1
Events 0
Flicking 0
Grid Movement 0
Hand Management 19
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 8
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 1
Matching 0
Market 0
Melding and Splaying 0
Memory 6
Modular Board 1
Move Through Deck 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 8
Ordering 0
Paper-and-Pencil 0
Pattern Building 1
Pattern Recognition 2
Player Elimination 11
Player Judge 0
Push Your Luck 13
Race 0
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 3
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 17
Single Loser Game 1
Simultaneous Action Selection 1
Solo/Solitaire Game 0
Speed Matching 1
Stat Check Resolution 0
Storytelling 0
Sudden Death Ending 0
Tags 1
Take That 14
Targeted Clues 0
Team-Based Game 0
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 2
Tug of War 0
Turn Order: Progressive 2
Variable Phase Order 0
Variable Player Powers 3
Variable Set-up 2
Voting 0