Acting 0
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 1
Contracts 0
Cooperative Game 1
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 1
Delayed Purchase 0
Dice Rolling 0
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 0
Hand Management 1
Hidden Roles 1
Hidden Victory Points 0
Hot Potato 0
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 0
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 0
Open Drafting 1
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 0
Player Judge 0
Push Your Luck 0
Race 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 0
Set Collection 0
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 0
Speed Matching 0
Stat Check Resolution 0
Storytelling 0
Sudden Death Ending 0
Tags 0
Take That 0
Targeted Clues 0
Team-Based Game 1
Tile Placement 0
Trading 0
Traitor Game 1
Trick-taking 1
Tug of War 1
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 1
Variable Set-up 0
Voting 1