Acting 0
Action Points 0
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 1
Communication Limits 0
Contracts 0
Cooperative Game 0
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 1
Delayed Purchase 0
Dice Rolling 3
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 0
Hand Management 13
Hidden Roles 8
Hidden Victory Points 0
Hot Potato 1
Interrupts 0
Kill Steal 2
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 1
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 0
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 1
Open Drafting 1
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 14
Player Judge 0
Push Your Luck 1
Race 0
Real-Time 0
Re-rolling and Locking 1
Role Playing 1
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 2
Single Loser Game 1
Simultaneous Action Selection 6
Solo/Solitaire Game 0
Speed Matching 0
Stat Check Resolution 0
Storytelling 3
Sudden Death Ending 0
Tags 0
Take That 4
Targeted Clues 0
Team-Based Game 13
Tile Placement 0
Trading 0
Traitor Game 2
Trick-taking 0
Tug of War 1
Turn Order: Progressive 0
Variable Phase Order 1
Variable Player Powers 13
Variable Set-up 0
Voting 6