Acting 0
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Communication Limits 0
Contracts 1
Cooperative Game 6
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 1
End Game Bonuses 1
Events 0
Flicking 1
Grid Movement 0
Hand Management 5
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 1
Interrupts 0
Kill Steal 0
Layering 1
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 1
Market 0
Melding and Splaying 1
Memory 2
Modular Board 0
Move Through Deck 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 5
Ordering 0
Paper-and-Pencil 0
Pattern Building 1
Pattern Recognition 3
Player Elimination 1
Player Judge 0
Push Your Luck 1
Race 1
Real-Time 1
Re-rolling and Locking 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 6
Single Loser Game 1
Simultaneous Action Selection 2
Solo/Solitaire Game 2
Speed Matching 1
Stat Check Resolution 0
Storytelling 2
Sudden Death Ending 0
Tags 1
Take That 2
Targeted Clues 1
Team-Based Game 0
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 0
Variable Set-up 0
Voting 2