Acting 0
Action Points 0
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 2
Communication Limits 0
Contracts 1
Cooperative Game 5
Deck, Bag and Pool Building 0
Deck Construction 1
Deduction 0
Delayed Purchase 0
Dice Rolling 0
End Game Bonuses 0
Events 1
Flicking 0
Grid Movement 0
Hand Management 9
Hidden Roles 0
Hidden Victory Points 1
Hot Potato 6
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 2
Modular Board 0
Move Through Deck 1
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 1
Network and Route Building 0
Open Drafting 4
Ordering 0
Paper-and-Pencil 0
Pattern Building 3
Pattern Recognition 5
Player Elimination 2
Player Judge 1
Push Your Luck 6
Race 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 1
Set Collection 7
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 3
Speed Matching 5
Stat Check Resolution 0
Storytelling 2
Sudden Death Ending 0
Tags 0
Take That 4
Targeted Clues 0
Team-Based Game 0
Tile Placement 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 1
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 2
Variable Set-up 2
Voting 0