Acting 0
Action Points 1
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 1
Communication Limits 2
Contracts 0
Cooperative Game 5
Deck, Bag and Pool Building 2
Deck Construction 1
Deduction 3
Delayed Purchase 0
Dice Rolling 1
End Game Bonuses 0
Events 1
Flicking 0
Grid Movement 0
Hand Management 12
Hidden Roles 3
Hidden Victory Points 0
Hot Potato 3
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 1
Lose a Turn 0
Map Addition 0
Map Deformation 1
Map Reduction 0
Matching 1
Market 0
Melding and Splaying 0
Memory 1
Modular Board 1
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 0
Open Drafting 3
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 2
Player Elimination 4
Player Judge 0
Push Your Luck 3
Race 1
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 0
Set Collection 7
Single Loser Game 0
Simultaneous Action Selection 2
Solo/Solitaire Game 3
Speed Matching 2
Stat Check Resolution 1
Storytelling 1
Sudden Death Ending 1
Tags 0
Take That 8
Targeted Clues 0
Team-Based Game 3
Tile Placement 0
Trading 0
Traitor Game 1
Trick-taking 1
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 4
Variable Set-up 0
Voting 2