Acting 0
Action/Event 2
Action Points 1
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 1
Communication Limits 2
Contracts 0
Cooperative Game 7
Deck, Bag and Pool Building 2
Deck Construction 1
Deduction 3
Delayed Purchase 0
Dice Rolling 1
End Game Bonuses 0
Events 1
Grid Movement 0
Hand Management 11
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 4
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 1
Lose a Turn 0
Map Addition 0
Map Deformation 1
Map Reduction 0
Matching 1
Market 0
Melding and Splaying 0
Memory 1
Modular Board 1
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 0
Open Drafting 4
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 3
Player Elimination 3
Push Your Luck 4
Race 1
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 0
Set Collection 8
Single Loser Game 0
Simultaneous Action Selection 2
Solo/Solitaire Game 5
Speed Matching 3
Stat Check Resolution 1
Storytelling 3
Sudden Death Ending 1
Tags 0
Take That 7
Targeted Clues 0
Team-Based Game 2
Tile Placement 0
Trading 0
Traitor Game 1
Trick-taking 1
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 3
Variable Set-up 0
Voting 2