Acting 0
Action Points 2
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 1
Cooperative Game 6
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 2
End Game Bonuses 1
Events 0
Flicking 0
Grid Movement 0
Hand Management 6
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 2
Interrupts 2
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 1
Matching 0
Market 0
Melding and Splaying 0
Memory 1
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 3
Negotiation 0
Network and Route Building 0
Open Drafting 2
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 2
Player Elimination 0
Player Judge 0
Push Your Luck 2
Race 1
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 6
Single Loser Game 0
Simultaneous Action Selection 2
Solo/Solitaire Game 0
Speed Matching 1
Stat Check Resolution 0
Storytelling 6
Sudden Death Ending 0
Tags 0
Take That 5
Targeted Clues 1
Team-Based Game 1
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 1
Tug of War 0
Turn Order: Progressive 2
Variable Phase Order 0
Variable Player Powers 3
Variable Set-up 1
Voting 1