Acting 2
Action/Event 0
Action Points 3
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 5
Communication Limits 4
Contracts 4
Cooperative Game 9
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 3
Delayed Purchase 1
Dice Rolling 6
End Game Bonuses 2
Events 1
Grid Movement 1
Hand Management 47
Hidden Roles 1
Hidden Victory Points 1
Hot Potato 19
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Lose a Turn 1
Map Addition 1
Map Deformation 0
Map Reduction 1
Matching 2
Market 2
Melding and Splaying 1
Memory 12
Modular Board 2
Move Through Deck 2
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 1
Open Drafting 19
Ordering 3
Paper-and-Pencil 0
Pattern Building 9
Pattern Recognition 25
Player Elimination 16
Push Your Luck 18
Race 5
Real-Time 7
Re-rolling and Locking 1
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 5
Set Collection 48
Single Loser Game 1
Simultaneous Action Selection 5
Solo/Solitaire Game 0
Speed Matching 20
Stat Check Resolution 0
Storytelling 10
Sudden Death Ending 1
Tags 1
Take That 34
Targeted Clues 0
Team-Based Game 4
Tile Placement 1
Trading 1
Traitor Game 1
Trick-taking 4
Tug of War 1
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 5
Variable Set-up 2
Voting 1