Acting 2
Action Points 3
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 5
Communication Limits 4
Contracts 3
Cooperative Game 8
Deck, Bag and Pool Building 4
Deck Construction 0
Deduction 3
Delayed Purchase 1
Dice Rolling 6
End Game Bonuses 2
Events 0
Flicking 1
Grid Movement 1
Hand Management 44
Hidden Roles 1
Hidden Victory Points 1
Hot Potato 17
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Lose a Turn 1
Map Addition 1
Map Deformation 0
Map Reduction 1
Matching 2
Market 1
Melding and Splaying 1
Memory 11
Modular Board 2
Move Through Deck 1
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 1
Open Drafting 19
Ordering 3
Paper-and-Pencil 0
Pattern Building 9
Pattern Recognition 24
Player Elimination 16
Player Judge 0
Push Your Luck 18
Race 6
Real-Time 9
Re-rolling and Locking 1
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 4
Set Collection 46
Single Loser Game 1
Simultaneous Action Selection 5
Solo/Solitaire Game 0
Speed Matching 18
Stat Check Resolution 0
Storytelling 10
Sudden Death Ending 1
Tags 1
Take That 34
Targeted Clues 0
Team-Based Game 3
Tile Placement 1
Trading 1
Traitor Game 1
Trick-taking 4
Tug of War 2
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 5
Variable Set-up 2
Voting 1