Acting 0
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 1
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 3
Contracts 0
Cooperative Game 1
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 1
Delayed Purchase 0
Dice Rolling 11
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 0
Hand Management 17
Hidden Roles 2
Hidden Victory Points 1
Hot Potato 0
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 2
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 1
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 0
Open Drafting 9
Ordering 0
Paper-and-Pencil 2
Pattern Building 0
Pattern Recognition 0
Player Elimination 5
Player Judge 1
Push Your Luck 2
Race 1
Real-Time 0
Re-rolling and Locking 1
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 0
Single Loser Game 2
Simultaneous Action Selection 7
Solo/Solitaire Game 0
Speed Matching 0
Stat Check Resolution 0
Storytelling 10
Sudden Death Ending 0
Tags 0
Take That 9
Targeted Clues 5
Team-Based Game 5
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 13
Variable Set-up 1
Voting 12