Acting 0
Action Points 1
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 0
Automatic Resource Growth 1
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 0
Communication Limits 1
Contracts 2
Cooperative Game 7
Deck, Bag and Pool Building 4
Deck Construction 2
Deduction 0
Delayed Purchase 1
Dice Rolling 1
End Game Bonuses 0
Events 2
Flicking 0
Grid Movement 1
Hand Management 10
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 2
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 1
Map Addition 0
Map Deformation 1
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 1
Memory 2
Modular Board 3
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 0
Network and Route Building 0
Open Drafting 10
Ordering 3
Paper-and-Pencil 0
Pattern Building 3
Pattern Recognition 2
Player Elimination 1
Player Judge 0
Push Your Luck 2
Race 2
Real-Time 3
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 1
Set Collection 13
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 4
Speed Matching 5
Stat Check Resolution 1
Storytelling 1
Sudden Death Ending 0
Tags 0
Take That 2
Targeted Clues 0
Team-Based Game 0
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 4
Variable Set-up 2
Voting 0