Acting 1
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 1
Communication Limits 2
Contracts 1
Cooperative Game 4
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 2
End Game Bonuses 1
Events 0
Flicking 0
Grid Movement 0
Hand Management 16
Hidden Roles 0
Hidden Victory Points 0
Hot Potato 8
Interrupts 0
Kill Steal 0
Layering 1
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 0
Modular Board 0
Move Through Deck 2
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 5
Ordering 0
Paper-and-Pencil 0
Pattern Building 1
Pattern Recognition 0
Player Elimination 8
Player Judge 0
Push Your Luck 11
Race 0
Real-Time 0
Re-rolling and Locking 1
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 0
Set Collection 12
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 3
Speed Matching 0
Stat Check Resolution 0
Storytelling 0
Sudden Death Ending 0
Tags 1
Take That 10
Targeted Clues 0
Team-Based Game 0
Tile Placement 2
Trading 0
Traitor Game 0
Trick-taking 2
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 0
Variable Set-up 1
Voting 0