Acting 1
Action Points 3
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 1
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 2
Communication Limits 1
Contracts 1
Cooperative Game 18
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 4
Delayed Purchase 0
Dice Rolling 10
End Game Bonuses 1
Events 0
Flicking 1
Grid Movement 0
Hand Management 25
Hidden Roles 0
Hidden Victory Points 1
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 2
Market 0
Melding and Splaying 0
Memory 13
Modular Board 0
Move Through Deck 1
Multi-Use Cards 0
Narrative Choice/Paragraph 3
Negotiation 1
Network and Route Building 0
Open Drafting 13
Ordering 0
Paper-and-Pencil 0
Pattern Building 1
Pattern Recognition 8
Player Elimination 4
Player Judge 1
Push Your Luck 6
Race 1
Real-Time 6
Re-rolling and Locking 0
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 2
Set Collection 12
Single Loser Game 2
Simultaneous Action Selection 7
Solo/Solitaire Game 2
Speed Matching 2
Stat Check Resolution 0
Storytelling 15
Sudden Death Ending 0
Tags 0
Take That 19
Targeted Clues 2
Team-Based Game 2
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Phase Order 0
Variable Player Powers 12
Variable Set-up 1
Voting 8