Acting 0
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 1
Contracts 0
Cooperative Game 1
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 2
Delayed Purchase 0
Dice Rolling 5
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 0
Hand Management 10
Hidden Roles 3
Hidden Victory Points 0
Hot Potato 8
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 6
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 0
Open Drafting 1
Ordering 0
Paper-and-Pencil 0
Pattern Building 4
Pattern Recognition 15
Player Elimination 6
Player Judge 0
Push Your Luck 1
Race 3
Real-Time 2
Re-rolling and Locking 1
Role Playing 0
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 11
Single Loser Game 1
Simultaneous Action Selection 1
Solo/Solitaire Game 0
Speed Matching 10
Stat Check Resolution 0
Storytelling 2
Sudden Death Ending 0
Tags 0
Take That 9
Targeted Clues 1
Team-Based Game 6
Tile Placement 0
Trading 0
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 1
Variable Player Powers 7
Variable Set-up 0
Voting 4