Acting 2
Action Points 1
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 3
Communication Limits 4
Contracts 0
Cooperative Game 13
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 5
Delayed Purchase 0
Dice Rolling 3
End Game Bonuses 0
Events 0
Flicking 1
Grid Movement 1
Hand Management 32
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 10
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 2
Lose a Turn 1
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 2
Market 0
Melding and Splaying 1
Memory 13
Modular Board 2
Move Through Deck 1
Multi-Use Cards 0
Narrative Choice/Paragraph 4
Negotiation 0
Network and Route Building 0
Open Drafting 6
Ordering 3
Paper-and-Pencil 2
Pattern Building 8
Pattern Recognition 15
Player Elimination 17
Player Judge 1
Push Your Luck 18
Race 5
Real-Time 9
Re-rolling and Locking 2
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 3
Set Collection 26
Single Loser Game 2
Simultaneous Action Selection 12
Solo/Solitaire Game 1
Speed Matching 11
Stat Check Resolution 0
Storytelling 26
Sudden Death Ending 1
Tags 0
Take That 22
Targeted Clues 5
Team-Based Game 3
Tile Placement 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 2
Variable Set-up 1
Voting 13