Acting 0
Action Points 2
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 1
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 1
Communication Limits 3
Contracts 4
Cooperative Game 12
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 1
Delayed Purchase 1
Dice Rolling 12
End Game Bonuses 1
Events 0
Flicking 0
Grid Movement 0
Hand Management 41
Hidden Roles 5
Hidden Victory Points 2
Hot Potato 1
Interrupts 2
Kill Steal 1
Layering 1
Line Drawing 0
Lose a Turn 0
Map Addition 1
Map Deformation 0
Map Reduction 1
Matching 0
Market 1
Melding and Splaying 0
Memory 5
Modular Board 0
Move Through Deck 2
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 2
Network and Route Building 1
Open Drafting 23
Ordering 0
Paper-and-Pencil 0
Pattern Building 1
Pattern Recognition 1
Player Elimination 11
Player Judge 0
Push Your Luck 1
Race 2
Real-Time 2
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 1
Roll/Spin and Move 1
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 1
Set Collection 21
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 4
Speed Matching 0
Stat Check Resolution 0
Storytelling 2
Sudden Death Ending 0
Tags 1
Take That 21
Targeted Clues 0
Team-Based Game 11
Tile Placement 1
Trading 1
Traitor Game 2
Trick-taking 4
Tug of War 2
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 21
Variable Set-up 2
Voting 1