Acting 2
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 1
Communication Limits 1
Contracts 0
Cooperative Game 2
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 1
Delayed Purchase 0
Dice Rolling 4
End Game Bonuses 0
Events 0
Flicking 1
Grid Movement 0
Hand Management 13
Hidden Roles 1
Hidden Victory Points 0
Hot Potato 17
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 2
Market 0
Melding and Splaying 0
Memory 10
Modular Board 1
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 0
Ordering 3
Paper-and-Pencil 0
Pattern Building 5
Pattern Recognition 20
Player Elimination 14
Player Judge 0
Push Your Luck 12
Race 2
Real-Time 5
Re-rolling and Locking 1
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 1
Set Collection 10
Single Loser Game 1
Simultaneous Action Selection 4
Solo/Solitaire Game 0
Speed Matching 17
Stat Check Resolution 0
Storytelling 1
Sudden Death Ending 1
Tags 0
Take That 12
Targeted Clues 0
Team-Based Game 2
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 2
Variable Set-up 1
Voting 0