Acting 0
Action Points 1
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 3
Communication Limits 6
Contracts 4
Cooperative Game 8
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 4
Delayed Purchase 1
Dice Rolling 3
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 1
Hand Management 24
Hidden Roles 4
Hidden Victory Points 1
Hot Potato 2
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 1
Lose a Turn 1
Map Addition 1
Map Deformation 0
Map Reduction 1
Matching 0
Market 1
Melding and Splaying 0
Memory 4
Modular Board 1
Move Through Deck 2
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 1
Network and Route Building 1
Open Drafting 16
Ordering 0
Paper-and-Pencil 1
Pattern Building 4
Pattern Recognition 4
Player Elimination 12
Player Judge 1
Push Your Luck 6
Race 4
Real-Time 3
Re-rolling and Locking 1
Role Playing 2
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 3
Set Collection 24
Single Loser Game 1
Simultaneous Action Selection 8
Solo/Solitaire Game 0
Speed Matching 2
Stat Check Resolution 0
Storytelling 20
Sudden Death Ending 0
Tags 0
Take That 16
Targeted Clues 5
Team-Based Game 9
Tile Placement 1
Trading 0
Traitor Game 2
Trick-taking 4
Tug of War 2
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 8
Variable Set-up 1
Voting 13