Acting 0
Action/Event 2
Action Points 2
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 0
Communication Limits 0
Contracts 0
Cooperative Game 14
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 0
Delayed Purchase 0
Dice Rolling 2
End Game Bonuses 2
Events 0
Flicking 0
Grid Movement 0
Hand Management 10
Hidden Roles 1
Hidden Victory Points 0
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 4
Modular Board 0
Move Through Deck 0
Multi-Use Cards 1
Narrative Choice/Paragraph 3
Negotiation 0
Network and Route Building 0
Open Drafting 4
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 1
Push Your Luck 1
Race 0
Real-Time 1
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 0
Set Collection 4
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 4
Speed Matching 0
Stat Check Resolution 0
Storytelling 8
Sudden Death Ending 0
Tags 1
Take That 3
Targeted Clues 0
Team-Based Game 2
Tile Placement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 5
Variable Set-up 0
Voting 1