Acting 0
Action Points 4
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 2
Communication Limits 3
Contracts 1
Cooperative Game 30
Deck, Bag and Pool Building 3
Deck Construction 2
Deduction 5
Delayed Purchase 1
Dice Rolling 18
End Game Bonuses 2
Events 2
Flicking 1
Grid Movement 0
Hand Management 69
Hidden Roles 6
Hidden Victory Points 2
Hot Potato 9
Interrupts 2
Kill Steal 2
Layering 1
Line Drawing 2
Lose a Turn 0
Map Addition 0
Map Deformation 1
Map Reduction 1
Matching 1
Market 1
Melding and Splaying 0
Memory 12
Modular Board 1
Move Through Deck 2
Multi-Use Cards 1
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 0
Open Drafting 24
Ordering 0
Paper-and-Pencil 2
Pattern Building 5
Pattern Recognition 8
Player Elimination 27
Player Judge 1
Push Your Luck 14
Race 3
Real-Time 7
Re-rolling and Locking 1
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 4
Set Collection 36
Single Loser Game 2
Simultaneous Action Selection 4
Solo/Solitaire Game 10
Speed Matching 3
Stat Check Resolution 1
Storytelling 19
Sudden Death Ending 0
Tags 1
Take That 39
Targeted Clues 0
Team-Based Game 15
Tile Placement 1
Trading 1
Traitor Game 1
Trick-taking 2
Tug of War 1
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 29
Variable Set-up 4
Voting 3