Acting 2
Action Points 0
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 3
Communication Limits 5
Contracts 3
Cooperative Game 3
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 1
Delayed Purchase 0
Dice Rolling 1
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 1
Hand Management 11
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 9
Interrupts 0
Kill Steal 0
Layering 0
Line Drawing 0
Lose a Turn 1
Map Addition 1
Map Deformation 0
Map Reduction 0
Matching 1
Market 0
Melding and Splaying 1
Memory 9
Modular Board 2
Move Through Deck 1
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 1
Open Drafting 8
Ordering 3
Paper-and-Pencil 0
Pattern Building 5
Pattern Recognition 17
Player Elimination 2
Player Judge 0
Push Your Luck 6
Race 4
Real-Time 4
Re-rolling and Locking 1
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 0
Set Collection 14
Single Loser Game 1
Simultaneous Action Selection 9
Solo/Solitaire Game 0
Speed Matching 16
Stat Check Resolution 0
Storytelling 10
Sudden Death Ending 1
Tags 0
Take That 7
Targeted Clues 5
Team-Based Game 1
Tile Placement 1
Trading 0
Traitor Game 1
Trick-taking 2
Tug of War 1
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 1
Variable Set-up 1
Voting 12