Acting 2
Action Points 3
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 1
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 5
Communication Limits 6
Contracts 4
Cooperative Game 22
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 5
Delayed Purchase 1
Dice Rolling 18
End Game Bonuses 2
Events 0
Flicking 1
Grid Movement 1
Hand Management 69
Hidden Roles 6
Hidden Victory Points 2
Hot Potato 12
Interrupts 2
Kill Steal 1
Layering 1
Line Drawing 2
Lose a Turn 1
Map Addition 1
Map Deformation 0
Map Reduction 1
Matching 1
Market 1
Melding and Splaying 1
Memory 16
Modular Board 2
Move Through Deck 3
Multi-Use Cards 1
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 1
Open Drafting 31
Ordering 3
Paper-and-Pencil 2
Pattern Building 8
Pattern Recognition 17
Player Elimination 27
Player Judge 1
Push Your Luck 21
Race 7
Real-Time 11
Re-rolling and Locking 2
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 3
Set Collection 49
Single Loser Game 3
Simultaneous Action Selection 12
Solo/Solitaire Game 4
Speed Matching 11
Stat Check Resolution 0
Storytelling 22
Sudden Death Ending 1
Tags 1
Take That 44
Targeted Clues 5
Team-Based Game 15
Tile Placement 2
Trading 1
Traitor Game 2
Trick-taking 3
Tug of War 1
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 24
Variable Set-up 4
Voting 14