Acting 0
Action Points 1
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 0
Automatic Resource Growth 1
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 0
Communication Limits 2
Contracts 0
Cooperative Game 6
Deck, Bag and Pool Building 3
Deck Construction 2
Deduction 0
Delayed Purchase 1
Dice Rolling 0
End Game Bonuses 0
Events 2
Flicking 0
Grid Movement 0
Hand Management 9
Hidden Roles 2
Hidden Victory Points 0
Hot Potato 1
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 1
Map Deformation 1
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 0
Modular Board 1
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 1
Open Drafting 2
Ordering 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Player Elimination 2
Player Judge 0
Push Your Luck 1
Race 0
Real-Time 0
Re-rolling and Locking 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 0
Set Collection 1
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 5
Speed Matching 0
Stat Check Resolution 1
Storytelling 0
Sudden Death Ending 0
Tags 0
Take That 3
Targeted Clues 0
Team-Based Game 1
Tile Placement 0
Trading 0
Traitor Game 1
Trick-taking 1
Tug of War 1
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 5
Variable Set-up 1
Voting 0