Acting 1
Action Points 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 1
Communication Limits 3
Contracts 1
Cooperative Game 4
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 1
Delayed Purchase 0
Dice Rolling 6
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 0
Hand Management 15
Hidden Roles 6
Hidden Victory Points 0
Hot Potato 1
Interrupts 0
Kill Steal 2
Layering 0
Line Drawing 0
Lose a Turn 0
Map Addition 1
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 1
Memory 6
Modular Board 0
Move Through Deck 1
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 1
Open Drafting 6
Ordering 3
Paper-and-Pencil 1
Pattern Building 4
Pattern Recognition 10
Player Elimination 11
Player Judge 0
Push Your Luck 6
Race 3
Real-Time 5
Re-rolling and Locking 2
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Set Collection 9
Single Loser Game 1
Simultaneous Action Selection 9
Solo/Solitaire Game 0
Speed Matching 5
Stat Check Resolution 0
Storytelling 12
Sudden Death Ending 0
Tags 0
Take That 6
Targeted Clues 5
Team-Based Game 9
Tile Placement 1
Trading 0
Traitor Game 1
Trick-taking 0
Tug of War 0
Turn Order: Progressive 0
Variable Phase Order 0
Variable Player Powers 7
Variable Set-up 0
Voting 11