Acting 0
Action Points 3
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 2
Communication Limits 3
Contracts 3
Cooperative Game 5
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 2
Delayed Purchase 0
Dice Rolling 10
End Game Bonuses 2
Events 0
Flicking 0
Grid Movement 0
Hand Management 24
Hidden Roles 1
Hidden Victory Points 0
Hot Potato 0
Interrupts 2
Kill Steal 0
Layering 1
Line Drawing 1
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 1
Matching 0
Market 0
Melding and Splaying 0
Memory 0
Modular Board 0
Move Through Deck 1
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 20
Ordering 0
Paper-and-Pencil 0
Pattern Building 1
Pattern Recognition 0
Player Elimination 6
Player Judge 0
Push Your Luck 1
Race 2
Real-Time 0
Re-rolling and Locking 0
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 2
Set Collection 13
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 3
Speed Matching 0
Stat Check Resolution 0
Storytelling 0
Sudden Death Ending 0
Tags 1
Take That 11
Targeted Clues 0
Team-Based Game 5
Tile Placement 1
Trading 1
Traitor Game 0
Trick-taking 4
Tug of War 1
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 16
Variable Set-up 3
Voting 1